spawnbit problem help me please? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: spawnbit problem help me please? (/Thread-spawnbit-problem-help-me-please) |
spawnbit problem help me please? - G-Defender - 12-15-2017 07:03 AM Hello. Taming staff problem. Please watch the video. Horse are deleted. video: https://youtu.be/WZPYkOpvt90 Thank you in advance. RE: spawnbit problem help me please? - darksun84 - 12-15-2017 08:20 AM I can't replicate it, is that a custom taming script? Taming staff doesn't exist in default sphere scripts RE: spawnbit problem help me please? - Satvet - 12-15-2017 12:50 PM this mem_flags being used? Quote:memory_ispawned 00200 // UNUSED!!!! i am spawned from this item. (never time out) this custom taming script. Code: if (<link.memoryfindtype.memory_ispawned>) RE: spawnbit problem help me please? - evening - 12-18-2017 03:38 PM use delobj <tame uid> 28-08-2015, XuN Changed the way SPAWNS works, improved them and added more access functions: - Removed MEMORY_ISPAWNED from source (still present as a def in sphere_defs.scp for backwards-compat) - Updated SpawnItem to point directly to the spawn instead of redirecting to memory's link. - Moved SpawnItem ® to COjbBase to affect both chars and items. - Spawned OBJs are now stored in the spawn, so SpawnItem only gives quick access to the spawn. - Functions added to spawns: - AT.n.KEY ®: Retrieves the 'KEY' val for the 'n' spawned item/char, examples: <at.0.name>, <at.0.str>... - COUNT ®: Returns the total count of spawned items or chars. - RESET (W): Removes every spawned Item/Char. - STOP (W): Removes every spawned Item/Char and stops the Spawn. - START (W): Same as DClicking the Spawn, but from function, without LOS/Distance/etc limitations (It just makes it start, doesn't reset it, so won't work if it's already working). - ADDOBJ uid (W): Adds the given UID(the Item/Char must exist obviously, so it must be created before) to the Spawned list, it doesn't check for MORE2 < AMOUNT or anything, it's a forced add. Example: ON=@GetHit REF1=<SpawnItem> SERV.NEWNPC=<baseid> NEW.P=<P> NEW.FLAGS |= STATF_CONJURED REF1.ADDOBJ=<NEW> - DELOBJ uid (W): The opossite of ADDOBJ, removes one OBJ from this list (just remove from the list, it's not removing the OBJ itself). NOTE: While updating for this build, when server is loading for first time and converting MEMORY_ISPAWNED to SpawnItem and removing these memories, Sphere will throw a memory_leak exception after loading the world because of the difference between items before loading (chars with memory_ispawned) and items after loading (memory_ispawned removed). RE: spawnbit problem help me please? - G-Defender - 12-19-2017 06:19 AM thank you. RE: spawnbit problem help me please? - Satvet - 12-21-2017 09:01 AM thank you for your interest. @evening |