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Keeps / Shops /Tax / Vendors
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Anarch Cassius
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Posts: 273
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Joined: Mar 2012
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Post: #2
RE: Keeps / Shops /Tax / Vendors
I'm not terribly free right now but I have to post since you've basically described a system I already want. I've got the economy and currency system (mostly) but I want town control and taxes almost exactly as you describe.

It makes a lot more sense for faction money then free silver from violence. Smile

Quote:The only problem with the system was my vendor and the stock thing, I dont know if anyone remebers but if you dont drag and drop an item into a vendor box with the client, and move it instead with a script, on the next server save all those items will vanish, and unfortunately this was the bullet in the head.

And this problem is one I hit with my own system. Issue is that Vendor Templates don't seem to "initialize" properly until they go through a buy/sell menu. My current hack is to briefly open and close that menu after restock and then tag the NPC so it only happens once.

Down side is that every so often a player gets a flash of the old menu. Another option is not to use vendor layers and create your own container. I'm trying to find a way that's flawless and still lets me use vendor templates since my system applies to all vendors on the server.
05-12-2012 05:23 AM
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Keeps / Shops /Tax / Vendors - Barnabus - 05-11-2012, 10:23 PM
RE: Keeps / Shops /Tax / Vendors - Anarch Cassius - 05-12-2012 05:23 AM

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