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Avaible Spellslots
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darksun84
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Post: #1
Avaible Spellslots
I found this post from the old sphereforum in my HD, i think it was interesting to share ,even if I don't remember who wrote it :

Spell slot #s you can use for custom spells not used by EA's internal client code. If you use any number not within these ranges; ie 507, it will conflict with SCP code for EA Spells and Weapon Abilities.

I did not compile any spell slot used by sphere default scripts in these value ranges that were sphere custom.

Free Spell Slots:
0
65 - 100
118 - 200
211 - 400
407 - 500
509 - 600
617 - 677
694 - 700
707 - 1000
1032 - 3000
3025+

Note the 1000+ are technically available. I left them out in case anyone does the weapon abilities with their ID as spell values, as well as character models abilities.

The IDs we use for spells are also listed for the abilities, though their server id's are different, but I dont think that has bearing on the client pulling that info. Though I cannot say with certainty, as it is not tested.. I still find that the abilies in my personal opinion should be spells which breach magic resistance. The only things AoS style wise that would possibly even affect them would be resistances, if they are defined with a damage type to be resisted.


Two questions :
1)Is the free spells slots list updated ?
2)There is a method to find those free spells slots ?
05-11-2012 07:51 PM
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Messages In This Thread
Avaible Spellslots - darksun84 - 05-11-2012 07:51 PM
RE: Avaible Spellslots - Extreme - 08-28-2012, 02:10 AM
RE: Avaible Spellslots - darksun84 - 08-28-2012, 02:41 AM
RE: Avaible Spellslots - Extreme - 08-28-2012, 03:19 AM
RE: Avaible Spellslots - Extreme - 08-28-2012, 06:50 AM
RE: Avaible Spellslots - darksun84 - 08-28-2012, 08:26 AM
RE: Avaible Spellslots - Extreme - 08-28-2012, 10:05 AM
RE: Avaible Spellslots - admin phoenix - 08-30-2012, 06:18 AM

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