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Weapon Sound Fix - fixed in last nightly
Author Message
darksun84
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Posts: 1,687
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Post: #1
Weapon Sound Fix - fixed in last nightly
Last nightly (10th August) fixed the missing weapon sounds when fightin, so don't use the script below.

Since nightly release of 8-9 June, weapon hit and miss sound are not played. (see: https://github.com/Sphereserver/Source/c...808f21a95)

See this small script for play the hit/miss animation until the sound are re-implemted by script :

Code:
[EVENTS e_player]
ON=@HitMiss
//play miss sound
sound <R0238,023C>
ON=@Hit
sound <playWeaponHitSound>

[FUNCTION playWeaponHitSound]
//Using wrestling, wrestling sound is already implemented.
if !<weapon>
    return
endif
//Swordsmanship weapons
if <weapon.type> == t_weapon_sword
    return <R0236,0237>
elseif <weapon.type> == t_weapon_axe
    return 0232
//Macefighting weapons
elseif <weapon.type> == t_weapon_mace_sharp
    return 0233
elseif <weapon.type> == t_weapon_mace_smith
    return 0233
elseif <weapon.type> == t_weapon_mace_pick
    return 0233
elseif <weapon.type> == t_weapon_mace_staff
    return 0233
elseif <weapon.type> == t_weapon_mace_pick
    return 0233
elseif <weapon.type> == t_weapon_mace_crook
    return 0233
//Fencing weapons
elseif <weapon.type> == t_weapon_fence
    return <R023b,023a>
//Archery Weapons
elseif <weapon.type> == t_weapon_bow
    return 0234    
elseif <weapon.type> == t_weapon_xbow
    return 0234    
endif
(This post was last modified: 08-10-2017 06:51 PM by darksun84.)
08-09-2017 08:56 PM
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Messages In This Thread
Weapon Sound Fix - fixed in last nightly - darksun84 - 08-09-2017 08:56 PM
RE: Weapon Sound Fix - Coruja - 08-10-2017, 03:09 AM
RE: Weapon Sound Fix - darksun84 - 08-10-2017, 03:23 AM
RE: Weapon Sound Fix - darksun84 - 08-10-2017, 06:49 PM

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