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Weapon Sound Fix - fixed in last nightly - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Weapon Sound Fix - fixed in last nightly (/Thread-Weapon-Sound-Fix-fixed-in-last-nightly) |
Weapon Sound Fix - fixed in last nightly - darksun84 - 08-09-2017 08:56 PM Last nightly (10th August) fixed the missing weapon sounds when fightin, so don't use the script below. Since nightly release of 8-9 June, weapon hit and miss sound are not played. (see: https://github.com/Sphereserver/Source/commit/a933c9b335ae23aafd19f0145ed0579808f21a95) See this small script for play the hit/miss animation until the sound are re-implemted by script : Code: [EVENTS e_player] RE: Weapon Sound Fix - Coruja - 08-10-2017 03:09 AM do these sounds still missing on latest builds? because initially these sounds changes was planned and later I thought that it's better not commit these changes, but I forgot to remove this text from changelog (it got removed on next commit) RE: Weapon Sound Fix - darksun84 - 08-10-2017 03:23 AM Yes, in 5th August nightly (last one i think) the weapon hit/miss sounds are still missing. RE: Weapon Sound Fix - darksun84 - 08-10-2017 06:49 PM Ok, with last nightly weapons sounds are playing again, thank you RE: Weapon Sound Fix - fixed in last nightly - Coruja - 08-11-2017 01:26 AM yea sorry that's my fault, all sounds was there but an wrong IF was making weapons play ~only~ sounds set on AMMOSOUNDHIT/AMMOSOUNDMISS instead fallback to default sounds if there's nothing set. But now it should be working fine again after these changes on latest build RE: Weapon Sound Fix - fixed in last nightly - Baeguth - 08-11-2017 05:40 PM Really I was becoming crazy eheh! Fortunately I med darksun84 in sphere chat ![]() |