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Stats dex,in,stam
Author Message
Sum
Apprentice
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Posts: 40
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Joined: Feb 2016
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Post: #3
RE: Stats dex,in,stam
I do not and have checked the sphere_spells_magery.scp. I have now update to 56d


Here is thats section in my sphere.ini

Code:
// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE           00001    // Not rotate player when casting/targeting
// MAGICF_PRECAST               00002    // Precasting (cast spell before target prompt)
// MAGICF_IGNOREAR              00004    // Magic damage ignore ar
// MAGICF_CANHARMSELF           00008    // Magic can do damage on self
// MAGICF_STACKSTATS            00010    // Different stat spells don't cancel each other out
// MAGICF_FREEZEONCAST          00020    // No movement whilst casting
// MAGICF_SUMMONWALKCHECK       00040    // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
// MAGICF_NOFIELDSOVERWALLS     00080    // Field spells cannot cross over blocking objects
// MAGICF_NOANIM                00100    // Auto SPELLFLAG_NO_ANIM in every spell
// MAGICF_OSIFORMULAS           00200    // Calculate spell damage and duration based on OSI formulas
// MAGICF_NOCASTFROZENHANDS     00400    // Can't cast spells if got paralyzed holding something on hands
// MAGICF_POLYMORPHSTATS        00800    // Polymorph spells give out stats based on base chars (old behaviour backwards).
// MAGICF_OVERRIDEFIELDS        01000    // Prevent cast multiple field spells on the same tile, making the new field tile remove the previous field
MagicFlags=00010


here is an example of a spell in my script

[Spell 9]

Code:
// Raise dex
DEFNAME=s_Agility
NAME=Agility
SOUND=snd_SPELL_AGILITY
RUNES=EU
CAST_TIME=0.7//5
RESOURCES=i_reag_blood_moss,i_reag_mandrake_root
RUNE_ITEM=i_rune_AGILITY
SCROLL_ITEM=i_scroll_AGILITY
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD
EFFECT_ID=i_fx_BLESS_EFFECT
EFFECT=5,20
DURATION=2*60.0,3*60.0
MANAUSE=6
SKILLREQ=MAGERY 20.0
INTERRUPT=100.0,100.0


I have removed everyone of my scripts and just ran it as a plain shard with the same issue. Say if i cast bless all three stats go up but never come off the player until another stat spell is cast which on the first cast brings them to 0 and then you have to cast again to get the stat buff.

Wow feeling stupid lol. just noticed i had the 56b spell scripts installed Big Grin Thanks for your time!
(This post was last modified: 03-20-2017 10:39 AM by Sum.)
03-20-2017 10:13 AM
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Messages In This Thread
Stats dex,in,stam - Sum - 03-20-2017, 03:07 AM
RE: Stats dex,in,stam - Coruja - 03-20-2017, 09:09 AM
RE: Stats dex,in,stam - Sum - 03-20-2017 10:13 AM

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