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speedscalefactor issue?
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Coruja
Sphere Developer
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Dimension Shard

Post: #9
RE: speedscalefactor issue?
if you want replicate old formulas, just change sphere.ini to use these old formulas

Code:
// Damage calculation formula to use on physical combat
// 0 = pre-AOS (Sphere custom)
// 1 = pre-AOS
// 2 = AOS
CombatDamageEra=0

// Swing Speed formula to use on physical combat
// 0 = pre-AOS (Sphere custom)    // Recommended SpeedScaleFactor = 15000. Old Sphere 0.55 custom formula. Not compatible with Swing Speed Increase property, and uses DEX instead STAM
// 1 = pre-AOS    // Recommended SpeedScaleFactor = 15000. Not compatible with Swing Speed Increase property
// 2 = AOS    // Recommended SpeedScaleFactor = 40000
// 3 = SE // Recommended SpeedScaleFactor = 80000
// 4 = ML // Doesn't use SpeedScaleFactor. Only compatible with ML speed format (eg. 0.25 ~ 5.00 seconds instead 0 ~ 50), uncomment TAG.OVERRIDE.SPEED on all weapons to enable ML speed format
CombatSpeedEra=0

then just set your custom SpeedScaleFactor again
Code:
// Speed scale factor for weapons
SpeedScaleFactor=30000
03-11-2017 12:29 PM
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Messages In This Thread
speedscalefactor issue? - massis87 - 03-09-2017, 06:34 PM
RE: speedscalefactor issue? - darksun84 - 03-09-2017, 09:41 PM
RE: speedscalefactor issue? - massis87 - 03-10-2017, 12:28 AM
RE: speedscalefactor issue? - rastrero - 03-10-2017, 01:28 AM
RE: speedscalefactor issue? - massis87 - 03-10-2017, 07:43 AM
RE: speedscalefactor issue? - rastrero - 03-10-2017, 11:00 PM
RE: speedscalefactor issue? - massis87 - 03-11-2017, 02:12 AM
RE: speedscalefactor issue? - massis87 - 03-11-2017, 08:20 AM
RE: speedscalefactor issue? - Coruja - 03-11-2017 12:29 PM
RE: speedscalefactor issue? - massis87 - 03-16-2017, 10:38 PM
RE: speedscalefactor issue? - Coruja - 03-17-2017, 01:41 PM
RE: speedscalefactor issue? - massis87 - 03-18-2017, 05:18 PM
RE: speedscalefactor issue? - Coruja - 03-20-2017, 10:16 AM

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