speedscalefactor issue? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: speedscalefactor issue? (/Thread-speedscalefactor-issue) Pages: 1 2 |
speedscalefactor issue? - massis87 - 03-09-2017 06:34 PM hello im using a version of sphere 56c 10 apr. my old 56b have SpeedScaleFactor=30000 without speedera and damage era. now im trying to set the same speedfactor but it doesnt work, i try to set argn1 in @hittry for force it but dont work, i only see the decimal count this is the 56c ini format // Damage calculation formula to use on physical combat // 0 = pre-AOS (Sphere custom) // 1 = pre-AOS // 2 = AOS CombatDamageEra=0 // Swing Speed formula to use on physical combat // 0 = pre-AOS (Sphere custom) // Recommended SpeedScaleFactor = 15000. Old Sphere 0.55 custom formula. Not compatible with Swing Speed Increase property, and uses DEX instead STAM // 1 = pre-AOS // Recommended SpeedScaleFactor = 15000. Not compatible with Swing Speed Increase property // 2 = AOS // Recommended SpeedScaleFactor = 40000 // 3 = SE // Recommended SpeedScaleFactor = 80000 // 4 = ML // Doesn't use SpeedScaleFactor. Only compatible with ML speed format (eg. 0.25 ~ 5.00 seconds instead 0 ~ 50), uncomment TAG.OVERRIDE.SPEED on all weapons to enable ML speed format CombatSpeedEra=2 // Speed scale factor for weapons SpeedScaleFactor=30000 do u know some solutions? i also try differents 56d builds, and if i put the 56b into the new folder updated to 56c (scripts + .ini) it works fine. RE: speedscalefactor issue? - darksun84 - 03-09-2017 09:41 PM I don't understand, what's the output of argn1 in @hittry? RE: speedscalefactor issue? - massis87 - 03-10-2017 12:28 AM the problems is: my weapons have the same speed hit time, and i dont understand why. RE: speedscalefactor issue? - rastrero - 03-10-2017 01:28 AM Code: on=@hittry Here u got all u need to understand how it works and what are u doing bad. Not tested RE: speedscalefactor issue? - massis87 - 03-10-2017 07:43 AM nothing. the swing is always the same. i put different say and they ruturn the value but the attack speed dont change. :| . how it is possible? there are another triggers for do the same? i check all my hittry and they are ok. RE: speedscalefactor issue? - rastrero - 03-10-2017 11:00 PM The only thing I can say is that u are doing something bad. I would need to see ur scripts to detect it. wait a moment... Which client are u using? 7.++?? Lastest client will have the same speedscale factor. But the timing between hits will change. So if you are using last clients u will need a different scale factor to let i work properly. lastest client dosnt slow the hit animation. RE: speedscalefactor issue? - massis87 - 03-11-2017 02:12 AM i use client 6.0.9.2 btw, my shard is open from 98, and i have a folder with 25mb of script it is impossible search on it, anyway, with the 56b the speedscalefactor works, and with a nightly build of 56d of december work it too. i think is a problem of sphere 56b april now. RE: speedscalefactor issue? - massis87 - 03-11-2017 08:20 AM i solved it with LOCAL.AnimDelay=xxxx i dont understand why, but sphere 56c set animdelay as 2 secs, i put the speedscalefactor time and now works correctly :| RE: speedscalefactor issue? - Coruja - 03-11-2017 12:29 PM if you want replicate old formulas, just change sphere.ini to use these old formulas Code: // Damage calculation formula to use on physical combat then just set your custom SpeedScaleFactor again Code: // Speed scale factor for weapons RE: speedscalefactor issue? - massis87 - 03-16-2017 10:38 PM dont work. is a problem of animdelay |