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TOOL: UO Spawn Manager - 1.0
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Anarch Cassius
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Posts: 273
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Joined: Mar 2012
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Post: #24
RE: TOOL: UO Spawn Manager - 1.0
(01-26-2017 03:35 AM)vecchiounno Wrote:  p.s.
the second request is already satisfied with Char and ALL Char check button

Those show the actual mobs. What I'd like is similar color coding for the spawners..

A spawn for mobs like c_orc be one color and a spawn for items like i_reag_garlic be a different color. Not the resulting objects but the spawners themselves when you select Spawn

For that matter, what is the color code for mobs? It seems like Brain but then Undead are grey or black despite having deprecated brain_undead and a Tokkuno NPC is a darker purple.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
01-26-2017 04:42 AM
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Messages In This Thread
TOOL: UO Spawn Manager - 1.0 - vecchiounno - 01-06-2017, 10:20 PM
RE: TOOL: UO Spawn Manager - 1.0 - zottolo - 01-12-2017, 05:43 AM
RE: TOOL: UO Spawn Manager - 1.0 - zottolo - 01-18-2017, 03:01 AM
RE: TOOL: UO Spawn Manager - 1.0 - zottolo - 01-18-2017, 03:34 PM
RE: TOOL: UO Spawn Manager - 1.0 - Anarch Cassius - 01-26-2017 04:42 AM
RE: TOOL: UO Spawn Manager - 1.0 - Zilog - 10-26-2017, 09:31 PM
RE: TOOL: UO Spawn Manager - 1.0 - yowack - 09-01-2018, 02:49 AM
RE: TOOL: UO Spawn Manager - 1.0 - erosin - 09-20-2018, 08:17 AM
RE: TOOL: UO Spawn Manager - 1.0 - Extreme - 10-10-2018, 08:13 AM
RE: TOOL: UO Spawn Manager - 1.0 - snnuo - 08-12-2021, 06:18 AM
RE: TOOL: UO Spawn Manager - 1.0 - golfin - 08-12-2021, 11:25 AM
RE: TOOL: UO Spawn Manager - 1.0 - leeairw - 11-13-2021, 12:50 AM
RE: TOOL: UO Spawn Manager - 1.0 - Vega - 09-19-2023, 06:03 AM

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