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[solved] Final touch on Sphere.ini. Server selection problem
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Shaklaban
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Post: #2
RE: Final touch on Sphere.ini
Just comment the following lines:

[SERVERS]
//Templars Shard
//uotemplars.hopto.org
//2593

Also for stable sphere use following settings:

// Number of network threads. Clients are distributed evenly amongst each thread. Set to 0 to not
// use a separate networking thread.
NetworkThreads=0

// Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour)
// 0 = Off
// 1 = On
// 2 = On for 4.0.0+ game clients only
UseAsyncNetwork=0


// Prioritise outgoing packets (provides a smoother experience in crowded areas)
UsePacketPriority=0
(This post was last modified: 05-05-2012 11:35 AM by Shaklaban.)
05-05-2012 11:34 AM
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Messages In This Thread
RE: Final touch on Sphere.ini - Shaklaban - 05-05-2012 11:34 AM
RE: Final touch on Sphere.ini - Valios - 05-05-2012, 05:44 PM
RE: Final touch on Sphere.ini - VeTaL - 05-05-2012, 08:04 PM
RE: Final touch on Sphere.ini - Vendetta - 05-05-2012, 08:12 PM
RE: Final touch on Sphere.ini - VeTaL - 05-05-2012, 08:16 PM
RE: Final touch on Sphere.ini - Vendetta - 05-05-2012, 11:06 PM
RE: Final touch on Sphere.ini - VeTaL - 05-05-2012, 11:11 PM

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