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Owerride MaxItemComplexity ?
Author Message
Khaos
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Post: #3
RE: Owerride MaxItemComplexity ?
Is he dropping the sword from crafting?! If so, just add a check into the crafting that if the player couldn't hold the item due to weight to check for the maxcomplexity and items in the area before they could make the item. This would override this bug and just stop the crafting of the item, forcing the player to put his items in his pack in a container or cleanup the area. Players abusing bugs. Hehe. Miss this stuff.

Also add this in:
Code:
on=@HitTry
if (<src.findlayer.layer_hand1.uid.amount> > 1)
src.findlayer.layer_hand1.uid.amount=1
endif

This should fix what I know they are using this for. It is just adding the amounts to the current weapon it seems. And I see them abusing this to one shot everything.
(This post was last modified: 02-18-2016 07:13 AM by Khaos.)
02-18-2016 07:09 AM
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Messages In This Thread
Owerride MaxItemComplexity ? - Alias - 02-06-2016, 03:30 AM
RE: Owerride MaxItemComplexity ? - Ben - 02-07-2016, 01:21 AM
RE: Owerride MaxItemComplexity ? - Khaos - 02-18-2016 07:09 AM

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