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worldgem producing to much worldchars
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azmanomer
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Posts: 139
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Post: #30
RE: worldgem producing to much worldchars
i did script side fix if you want add global npc event if you dont have and add it from sphere.ini and events is this:
[EVENTS e_npcs]
on @destroy
if <tag0.spawnedf >
ref1 <tag0.spawnedf >
if !(<ref1.tag0.spawned>==<uid>)
ref2 <ref1.tag0.spawned>
if (<ref2.tag0.spawnedf >==<ref1>)
ref1.delobj <uid>
ref1.addobj <ref2>
endif
else
ref1.tag0.spawned
endif
endif

on @create
if <spawnitem>
ref1 <spawnitem>
tag.spawnedf <ref1>
if !<ref1.tag0.spawned>
ref1.tag.spawned <uid>
else
remove
endif
endif

i couldnt entirly check it but imo it should work logically Tongue
11-20-2015 07:41 AM
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RE: worldgem producing to much worldchars - azmanomer - 11-20-2015 07:41 AM

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