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Loot Delay
Author Message
XuN
Sphere Developer
*****

Posts: 852
Likes Given: 102
Likes Received: 156 in 119 posts
Joined: Jul 2013
Reputation: 30



Post: #2
RE: Loot Delay
Code:
[TYPEDEF t_corpse]//Overriding default corpse

ON=@PICKUP_SELF
IF ((<SRC.ISGM>) || (<SRC.Brain>))
    return 0
endif
IF (<SERV.Time>>=<SRC.CTAG0.Loot>)    // Anti Fast Loot.
    SRC.CTAG.Loot=<Eval <SERV.Time>+2>//Creating a 0.2s delay between looted items
ELSE //If player picks up another item before these 0.2s he receives a penalty of another +0.2s
    SRC.CTAG.Loot +=2
    //SRC.sysmessage=You are looting so fast, you can only loot one item each 0.2s, you have a penalty of +0.2s.
    Return 1
ENDIF

Additionally, if you don't like Corpse's AutoOpen you can add a tag on the corpse when the character dies like
Code:
//character trigger
ON=@Death
TAG.DeathTime=<SERV.Time>+2

//t_corpse trigger
ON=@DClick
if (<TAG0.DeathTime> > <SERV.TIME>)
return 1
endif
08-11-2015 06:08 PM
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Messages In This Thread
Loot Delay - hctez - 08-11-2015, 03:01 PM
RE: Loot Delay - XuN - 08-11-2015 06:08 PM

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