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Some questions and problems
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dagger4k
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Post: #3
RE: Some questions and problems
You want to play around with these in the sphere ini

Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR = 0

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS = 0

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
//FeatureSE = 0

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE            01 // Basic ML features
// FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
FeatureML = 0

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
//FeatureKR = 0

// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
//FeatureSA = 0


Obviously the 203 client can only handle certain things (unless you want to hack sphere. )

As for the stacks, I'm not sure. It would make a lot more sense having 50k denominations rather than 65k. Will have to wait for someone to shed some light on this one.

maybe something like
Code:
@ItemDropOn_Item
if (<eval <src.morep>>50000>)
act.bounce
return 1
endif


Please note I haven't touched sphere scripting in a while and I didn't test this at all. Just some inspiration
(This post was last modified: 04-05-2015 11:41 PM by dagger4k.)
04-05-2015 11:34 PM
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Messages In This Thread
Some questions and problems - mrkarlo - 04-04-2015, 11:14 PM
RE: Some questions and problems - mrkarlo - 04-05-2015, 08:50 PM
RE: Some questions and problems - dagger4k - 04-05-2015 11:34 PM
RE: Some questions and problems - XuN - 04-06-2015, 04:14 AM
RE: Some questions and problems - mrkarlo - 04-06-2015, 05:25 AM
RE: Some questions and problems - dagger4k - 04-06-2015, 12:17 PM
RE: Some questions and problems - mrkarlo - 04-07-2015, 10:39 PM
RE: Some questions and problems - mrkarlo - 04-15-2015, 04:25 AM
RE: Some questions and problems - mrkarlo - 04-15-2015, 11:23 PM

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