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Some questions and problems - Printable Version

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Some questions and problems - mrkarlo - 04-04-2015 11:14 PM

hey,
1. I have a problem. I can't see some monsters. Im using client 2.0.3 and this monsters from Renaissance, like skeletons and other simple monsters. Spawn gems recognised like "unused tiles". Please help.

2. I need to do some thing. How to make all items like gold, reagents, cloths and other stockable items that their value (amount) in pile does not exceed the value of 50k or for example 60k. But I need only 50k.

Happy Easter!


RE: Some questions and problems - mrkarlo - 04-05-2015 08:50 PM

Sphere 56c, client 2.0.3


RE: Some questions and problems - dagger4k - 04-05-2015 11:34 PM

You want to play around with these in the sphere ini

Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR = 0

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS = 0

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
//FeatureSE = 0

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE            01 // Basic ML features
// FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
FeatureML = 0

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
//FeatureKR = 0

// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
//FeatureSA = 0


Obviously the 203 client can only handle certain things (unless you want to hack sphere. )

As for the stacks, I'm not sure. It would make a lot more sense having 50k denominations rather than 65k. Will have to wait for someone to shed some light on this one.

maybe something like
Code:
@ItemDropOn_Item
if (<eval <src.morep>>50000>)
act.bounce
return 1
endif


Please note I haven't touched sphere scripting in a while and I didn't test this at all. Just some inspiration


RE: Some questions and problems - XuN - 04-06-2015 04:14 AM

For the items/monsters issue my guess is that you do not have a proper uo installation and some files are corrupted.

For the max amount I added recently a new variable for [ITEMDEFS ], set MaxAmount=50000 in each itemdef and you are done. There's no way to handle it by script in that way because the 'bounce' and the 'cont' placements are automatically 'filling' each stack to the max possible amount.


RE: Some questions and problems - mrkarlo - 04-06-2015 05:25 AM

Big thanx! About second question ok. What about first question? This pic shows - spawn gem and invisible skeleton.

[Image: 28lxgti.png]


RE: Some questions and problems - dagger4k - 04-06-2015 12:17 PM

As Xun said, maybe try and re-install sphere. I've found It's worth installing Mondains legacy and then dropping the 203 client straight back in


RE: Some questions and problems - mrkarlo - 04-07-2015 10:39 PM

Ok thanx, I w try!


RE: Some questions and problems - mrkarlo - 04-15-2015 04:25 AM

In Sphere 56b all is ok, this problem occurs only in 56c. Im asking whyyyy


RE: Some questions and problems - darksun84 - 04-15-2015 06:12 AM

Maybe you have mixed script files from both Sphere56b and Sphere56c:

Skeleton knight chardef is 01047 (a custom value, it actually use the 039 id from anim.mul) in Sphere56b, while in Sphere56c is 093 ( a proper id entry from the anim.mul)

Skeleton gem icon (the spawn gem) is 020e7 in Sphere56b, while is 025bc in Sphere56c.


RE: Some questions and problems - mrkarlo - 04-15-2015 11:23 PM

darksun ok thanx, what shell I do?

we are very close to solve this problem