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PetSlots experimental feature
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Coruja
Sphere Developer
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Dimension Shard

Post: #1
PetSlots experimental feature
This week I took a closer look at the EF_PetSlots feature on sphere.ini to completely rewrite it.
It was unfinished for many years, but on next nightly build from 24 oct 2014 (build 2080) this feature will come back to live.

[Image: Pets%201.JPG]

But as it will involve many pet behaviors, it need some testing before we consider it truly reliable.
It's already included on nightly builds, all we need to do is enable EF_PetSlots on sphere.ini and add MAXFOLLOWER property on all players (otherwise the pet counter will be 0/0 and the char will never be able to get a new pet because it already reached the max limit).

Feel free to test it and report any problem found.

The basics:
Quote:1) Counter will raise when:
-Unshrink the pet (@DClick on t_figurine)
-Summon a creature using any summon spell
-Get a pet transfered to you
-Buy a pet on a npc
-Retrieve a pet stabled on NPC

2) Counter will decrease when:
-Pet die or get removed
-Pet get deserted (@PetDesert, "all release" command or when owner attack it)
-Transfer the pet to someone
(This post was last modified: 10-24-2014 08:23 AM by Coruja.)
10-24-2014 04:10 AM
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Messages In This Thread
PetSlots experimental feature - Coruja - 10-24-2014 04:10 AM
RE: PetSlots experimental feature - XuN - 10-24-2014, 04:21 AM
RE: PetSlots experimental feature - Rizz - 10-24-2014, 06:14 PM
RE: PetSlots experimental feature - Coruja - 10-25-2014, 01:18 AM
RE: PetSlots experimental feature - Coruja - 11-05-2014, 05:12 PM
RE: PetSlots experimental feature - XuN - 11-30-2014, 12:32 AM
RE: PetSlots experimental feature - Coruja - 12-06-2014, 06:12 AM
RE: PetSlots experimental feature - Coruja - 12-06-2014, 11:09 AM
RE: PetSlots experimental feature - Ben - 12-06-2014, 11:19 PM

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