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PetSlots experimental feature
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Coruja
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Dimension Shard

Post: #1
PetSlots experimental feature
This week I took a closer look at the EF_PetSlots feature on sphere.ini to completely rewrite it.
It was unfinished for many years, but on next nightly build from 24 oct 2014 (build 2080) this feature will come back to live.

[Image: Pets%201.JPG]

But as it will involve many pet behaviors, it need some testing before we consider it truly reliable.
It's already included on nightly builds, all we need to do is enable EF_PetSlots on sphere.ini and add MAXFOLLOWER property on all players (otherwise the pet counter will be 0/0 and the char will never be able to get a new pet because it already reached the max limit).

Feel free to test it and report any problem found.

The basics:
Quote:1) Counter will raise when:
-Unshrink the pet (@DClick on t_figurine)
-Summon a creature using any summon spell
-Get a pet transfered to you
-Buy a pet on a npc
-Retrieve a pet stabled on NPC

2) Counter will decrease when:
-Pet die or get removed
-Pet get deserted (@PetDesert, "all release" command or when owner attack it)
-Transfer the pet to someone
(This post was last modified: 10-24-2014 08:23 AM by Coruja.)
10-24-2014 04:10 AM
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Mordaunt
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Post: #2
RE: PetSlots experimental feature
*Gasp*
New News...

Everyone should thank Coruja, because I was getting ready to make a nonsense post due to being tired of seeing the same thing everytime I logged on.

[Image: 2nis46r.jpg]
10-24-2014 04:17 AM
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XuN
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Post: #3
RE: PetSlots experimental feature
Perhaps you should do something more than thinking about posting that? lol
10-24-2014 04:21 AM
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Rizz
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Post: #4
RE: PetSlots experimental feature
Is possible to set how many slot require an animal?
Something like:

Horse 1 slot
Dragon 4 slot
etc
10-24-2014 06:14 PM
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azmanomer
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Post: #5
RE: PetSlots experimental feature
[CHARDEF c_rat_sewer]
ID=c_rat_giant
NAME=sewer rat
CAN=MT_WALK|MT_RUN
DAM=3,9
ARMOR=9
RESOURCES=1 i_ribs_raw,1 i_fur_dark
TAG.TamingSlots=1
DESCRIPTION=Sewer Rat
SUBSECTION=Wild
CATEGORY=Animals
10-24-2014 07:48 PM
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Extreme
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SphereCommunity

Post: #6
RE: PetSlots experimental feature
FollowerSlots

Code:
-ADDED: Followerslots to Chars

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
10-24-2014 09:11 PM
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Coruja
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Post: #7
RE: PetSlots experimental feature
you can set FOLLOWERSLOTS=4 on the pet
if not set, it will use 1 slot by default
(This post was last modified: 10-25-2014 01:18 AM by Coruja.)
10-25-2014 01:18 AM
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dagger4k
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Post: #8
RE: PetSlots experimental feature
good work
10-29-2014 10:37 PM
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Sharlenwar
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Post: #9
RE: PetSlots experimental feature
Coruja! Nice!

-= Meh =-
10-30-2014 06:12 AM
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darksun84
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Post: #10
RE: PetSlots experimental feature
Very nice indeed
10-30-2014 06:27 AM
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