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Automatic target when equipping weapons through dclick
Author Message
Coruja
Sphere Developer
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Posts: 987
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Joined: Jul 2012
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Dimension Shard

Post: #4
RE: Automatic target when equipping weapons through dclick
you can softcode the dclick behavior creating a typedef to override the hardcoded typedef

the softcoded typedef will always run before the hardcoded typedef, so you can use return 1 to prevent the hardcoded action

Code:
[TYPEDEF t_weapon_axe]
ON=@DClick
return <DClickWeapon>

[TYPEDEF t_weapon_sword]
ON=@DClick
return <DClickWeapon>

[TYPEDEF t_weapon_fence]
ON=@DClick
return <DClickWeapon>

[TYPEDEF t_weapon_mace_pick]
ON=@DClick
return <DClickWeapon>

[TYPEDEF t_weapon_mace_smith]
ON=@DClick
return <DClickWeapon>

[TYPEDEF t_weapon_mace_crook]
ON=@DClick
return <DClickWeapon>

[TYPEDEF t_weapon_mace_sharp]
ON=@DClick
return <DClickWeapon>

[TYPEDEF t_weapon_mace_staff]
ON=@DClick
return <DClickWeapon>


[FUNCTION DClickWeapon]
IF (<CONT> == <SRC>)        //show target selection if the weapon is already equiped
  TARGET <DEFMSG.itemuse_weapon_promt>
ELIF (<TOPOBJ> != <SRC>)    //check TOPOBJ to prevent equip weapons locked on ground (houses) or steal weapons dclicking on another paperdoll
  SRC.SYSMESSAGE <DEFMSG.reach_fail>
ELSE
  EQUIP
ENDIF
return 1        //this will stop the hardcoded behavior for @DClick
(This post was last modified: 10-09-2014 08:51 AM by Coruja.)
10-09-2014 08:50 AM
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RE: Automatic target when equipping weapons through dclick - Coruja - 10-09-2014 08:50 AM

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