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Automatic target when equipping weapons through dclick - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Automatic target when equipping weapons through dclick (/Thread-Automatic-target-when-equipping-weapons-through-dclick) |
Automatic target when equipping weapons through dclick - karma - 10-09-2014 06:51 AM As Sphere's default behavior, when you equip a weapon by dclicking it, a target is called. Is there any way to prevent this? It would be ideal if dclicking an unequipped weapon simply equips it, and then if you dclick the equipped weapon the target appears. RE: Automatic target when equipping weapons through dclick - Extreme - 10-09-2014 06:56 AM Check if you can equip it and use EQUIP then return 1 on @dclick RE: Automatic target when equipping weapons through dclick - karma - 10-09-2014 07:32 AM I have considered this solution, but i'm afraid to interfere with other events which manage @DClick. Do you say there won't be any problems? RE: Automatic target when equipping weapons through dclick - Coruja - 10-09-2014 08:50 AM you can softcode the dclick behavior creating a typedef to override the hardcoded typedef the softcoded typedef will always run before the hardcoded typedef, so you can use return 1 to prevent the hardcoded action Code: [TYPEDEF t_weapon_axe] RE: Automatic target when equipping weapons through dclick - karma - 10-09-2014 09:10 AM That should work fine! I re-read the wiki, the order of firing for events/types is: 1) event 2) tevent 3) type 4) itemdef So, if i RETURN 1 in the @DClick declared in the typedef, i will stop only the execution of the code under @DClick in the itemdef. Not too bad, but i have to remember that ![]() Thanks to both of you! RE: Automatic target when equipping weapons through dclick - Coruja - 10-11-2014 04:51 PM it's your lucky day, XuN added a new OF_NODClickTarget .ini setting that will do it automatically Quote:XuN r2051 10.10.14 it works on all t_weapon_* except weapons that can get resources from trees (t_weapon_mace_sharp, t_weapon_sword, t_weapon_fence, t_weapon_axe) I don't know if this exclusion is planned or if XuN forgot to change the code on these typedefs lol RE: Automatic target when equipping weapons through dclick - XuN - 10-11-2014 05:49 PM Its working in these types too, notice that there's no break, continue or return above these ones so they are being grouped together with t_weapon_mace_staff and t_weapon_mace_smith. EDIT: Otherwise Ben would've commited to fix it! ![]() RE: Automatic target when equipping weapons through dclick - karma - 10-12-2014 09:22 AM (10-11-2014 04:51 PM)Coruja Wrote: it's your lucky day, XuN added a new OF_NODClickTarget .ini setting that will do it automatically I know, thanks Coruja ![]() (This also fixes a bug in the EC with equipping items from ground not disappearing from ground, what a lovely guy is XuN LOL) RE: Automatic target when equipping weapons through dclick - Coruja - 10-13-2014 04:12 PM roflmao I didn't saw this line ![]() but just a note, spells anim got broken on latest build, it's playing the non-mounted anim on mounted chars (classic client 5.x.x). Only spells seems to have this issue, weapons anim are working fine RE: Automatic target when equipping weapons through dclick - XuN - 10-13-2014 10:23 PM I'll take a look, I have to commit some more code anyways. |