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Exp System
Author Message
Skul
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Posts: 413
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Joined: Jun 2012
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Post: #7
RE: Exp System
Well with that information you can probably work in a work-around script, example:
Code:
[events e_exp]
on=@death
tag.experiencelossatdeathpercent=10 //10% loss

on=@expchange
if (<tag0.experiencelossatdeathpercent>)
  argn1=-<eval <eval <exp> *<tag0.experiencelossatdeathpercent>> /100>
  tag.experiencelossatdeathpercent=
endif

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10-05-2014 10:36 AM
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Messages In This Thread
Exp System - Arcer - 10-04-2014, 07:04 AM
RE: Exp System - Skul - 10-04-2014, 10:10 AM
RE: Exp System - Arcer - 10-04-2014, 08:35 PM
RE: Exp System - MrX - 10-04-2014, 09:22 PM
RE: Exp System - Arcer - 10-05-2014, 01:17 AM
RE: Exp System - Feeh - 10-05-2014, 06:42 AM
RE: Exp System - Skul - 10-05-2014 10:36 AM
Exp System - Arcer - 10-05-2014, 06:15 PM

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