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How to override the more2 attribute for leather?
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Skul
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Post: #2
RE: How to override the more2 attribute for leather?
There's no real way of doing this, <more2> is set when u target the corpse with a sharp object. You can override it use @itemtargon_item, example:
Code:
on=@itemtargon_item
if (<targ.type>==t_corpse)
  if (<act.type>==t_weapon_sword) || (<act.type>==t_weapon_fence) || (<act.type>==t_weapon_mace_sharp)
    if !(<targ.tag0.cut>)
      targ.tag.cut=
      targ.timerf 1, f_corpse_cut
    endif
  endif
endif

[function f_corpse_cut]
forcont <uid>
  if (<type>==t_leather) //your leather here
    more2=0 //set to 0?
  endif
endfor

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09-28-2014 02:58 AM
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RE: How to override the more2 attribute for leather? - Skul - 09-28-2014 02:58 AM

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