Eledrianek
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RE: Upgrade live server
(08-21-2014 07:06 AM)XuN Wrote: local.tdata=<tdata3>
local.tdata &=~0ffffffffde000000
This can serve as temporal fix.
Yes this is a way how we solve it, but ...
So is it considered as bug and will be fixed? same problem with compatibility for MORE1... but we decide to move all our systems to TAGs...
What should be the reason that spells doesnt do (anim) effect - no flying shot.
Definitions are like this:
Code:
[Spell 5]
DEFNAME=s_magic_arrow
NAME=Magic Arrow
SOUND=snd_SPELL_MAGIC_ARROW
CAST_TIME=1.0
RUNES=IPY
RESOURCES=i_reag_black_pearl,i_reag_sulfur_ash
RUNE_ITEM=i_rune_MAGIC_ARROW
SCROLL_ITEM=i_scroll_MAGIC_ARROW
//FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM| SPELLFLAG_RESIST
FLAGS=SPELLFLAG_TARG_OBJ| SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM| SPELLFLAG_RESIST | SPELLFLAG_DAMAGE
EFFECT_ID=i_fx_fireball_small
EFFECT=5,15
DURATION=0.0
MANAUSE=4
SKILLREQ=MAGERY 10.0
INTERRUPT=1.0,1.0
And second question - what is wrong with this line for new release? Its function for custom graphics effects
Code:
SENDPACKET 0c0 <argv[0]> d0 d0 w<argv[1]> w<argv[8]> w<argv[9]> <argv[10]> w<argv[11]> w<argv[12]> <argv[13]> <argv[2]> <argv[3]> w0 <argv[6]> <argv[4]> d<argv[5]> d<argv[7]>
(This post was last modified: 08-21-2014 08:07 AM by Eledrianek.)
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08-21-2014 07:50 AM |
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