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@EnvironChange
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jeem
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Joined: Mar 2012
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Post: #3
RE: @EnvironChange
You seem to have got the idea of @EnvironChange, so I'm not explaining it.

Few tips though: First, you don't need to keep a tag for the players in the area, <region.clients> will give you that. Second, your server can handle a simple looping function just fine so @EnvironChange is not a bad choice in this case but keep in mind it will trigger simultaneously on multiple mobs which is a little redundant. Because you want to modify their stats, which is a combat related thing. So if I were you, I would let the mobs out of combat just go around their business and select a trigger that only affects mobs that are fighting (say @GetHit, or something similar). A simple example:

Code:
On=@GetHit
modstr = <ostr>*<region.clients>
04-08-2012 08:59 AM
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Messages In This Thread
@EnvironChange - CptObvious - 04-07-2012, 09:29 PM
RE: @EnvironChange - CptObvious - 04-08-2012, 04:56 AM
RE: @EnvironChange - jeem - 04-08-2012 08:59 AM
RE: @EnvironChange - CptObvious - 04-08-2012, 06:09 PM

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