@EnvironChange - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: @EnvironChange (/Thread-EnvironChange) |
@EnvironChange - CptObvious - 04-07-2012 09:29 PM I can't understand how this trigger works. I want a dungeon with mobs stronger or weaker basing on the number of players. I put a tag on the region storing this number and a trigger on the mobs so on @environchange their stats are modified. Now two questions: 1- When the @environchange fires? According to the wiki it should start when a sector variable changes, thus every ten seconds. Well my test mob isn't firing anything and I don't know if I'm missing something. I'm asking if anyone can explain exactly how the @environchange works : ) 2- I'm playing with regions but I don't know if this is a good choice in terms of performances. Are there better ways to achieve my objective? RE: @EnvironChange - CptObvious - 04-08-2012 04:56 AM Well I dodged the problem °L° I have my mobs with an environchange trigger, and an object modifying lightlevel with a timer. The idea is to have just one timer acting on a lot of npcs rather than a lot of timers one for every npc. I hope this will reduce server load. RE: @EnvironChange - jeem - 04-08-2012 08:59 AM You seem to have got the idea of @EnvironChange, so I'm not explaining it. Few tips though: First, you don't need to keep a tag for the players in the area, <region.clients> will give you that. Second, your server can handle a simple looping function just fine so @EnvironChange is not a bad choice in this case but keep in mind it will trigger simultaneously on multiple mobs which is a little redundant. Because you want to modify their stats, which is a combat related thing. So if I were you, I would let the mobs out of combat just go around their business and select a trigger that only affects mobs that are fighting (say @GetHit, or something similar). A simple example: Code: On=@GetHit RE: @EnvironChange - CptObvious - 04-08-2012 06:09 PM Woah this is definitely not a bad idea, thanks for the advice! :* Just a question though: the wiki says region.clients gives "the total number of clients that are inside the sectors that touch the region". Shame on it, I want the number of clients just inside my (small and probably sector-crossing) region. I put enter\exit triggers on the region definition ad it seems a pretty solid solution, but if you say wiki is wrong I will totally turn to your solution. Crap, I'm testing this thing right now :-\ [edit] Wiki's right. Region tag is necessary. |