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@EnvironChange
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CptObvious
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Post: #1
@EnvironChange
I can't understand how this trigger works.
I want a dungeon with mobs stronger or weaker basing on the number of players. I put a tag on the region storing this number and a trigger on the mobs so on @environchange their stats are modified.

Now two questions:
1- When the @environchange fires? According to the wiki it should start when a sector variable changes, thus every ten seconds. Well my test mob isn't firing anything and I don't know if I'm missing something.
I'm asking if anyone can explain exactly how the @environchange works : )

2- I'm playing with regions but I don't know if this is a good choice in terms of performances. Are there better ways to achieve my objective?

Messing scripts on DNA Shard (ita) : P
04-07-2012 09:29 PM
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Messages In This Thread
@EnvironChange - CptObvious - 04-07-2012 09:29 PM
RE: @EnvironChange - CptObvious - 04-08-2012, 04:56 AM
RE: @EnvironChange - jeem - 04-08-2012, 08:59 AM
RE: @EnvironChange - CptObvious - 04-08-2012, 06:09 PM

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