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Journeyman

Posts: 172
Likes Given: 6
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Joined: Apr 2012
Reputation: 5
The North Shield
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Debug Svn Build 56b
Hello Everyone,
I have a problem and I want you to help me if you can of course. I also have a living shard , and also many players have a fun in my shard. The problem is that sometimes when I resync the server to update what I have changed in script files, DEBUG occur like below.
I'm using 6x client and latest svn 56b build and Mul files, no uop stuff.
DEBUG:__ thread (4964) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 4964 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 4964 | 1 | NetworkInput::processInput | +16
DEBUG:>> 4964 | 2 | NetworkInput::processData | +15
DEBUG:>> 4964 | 3 | NetworkInput::processData | +0
DEBUG:>> 4964 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 4964 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 4964 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 4964 | 7 | CClient::Event_Walking | +0
DEBUG:>> 4964 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 4964 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 4964 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 4964 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 4964 | 12 | CVerDataMul::FindVerDataBlock | +0
CRITICAL:Error Pri=2, Code=6(The handle is invalid.), Desc='CTileTerrainType.ReadInfo: TileData Seek', in CChar::CanMoveWalkTo() #1 "Check Valid Move"
DEBUG:__ thread (4964) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 4964 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 4964 | 1 | NetworkInput::processInput | +16
DEBUG:>> 4964 | 2 | NetworkInput::processData | +16
DEBUG:>> 4964 | 3 | NetworkInput::processData | +0
DEBUG:>> 4964 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 4964 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 4964 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 4964 | 7 | CClient::Event_Walking | +0
DEBUG:>> 4964 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 4964 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 4964 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 4964 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 4964 | 12 | CVerDataMul::FindVerDataBlock | +0
CRITICAL:Error Pri=2, Code=6(The handle is invalid.), Desc='CTileTerrainType.ReadInfo: TileData Seek', in CChar::CanMoveWalkT
Even I changed tiledata.mul and so and so forth and make many option in sphere.ini. I did whatever I thought. Anyway, I could not able to solve this, I'm so sorry, I want to say that, this fucking problem which makes me crazy when appears then Shut the server down immediately Sad.
Please help me to do so. I cannot recognize well where the problem is , maybe you can guide me to solve this or even some problems are in Sphereserver. Why Not ? Right. I just said, I dont know why this happen all the time when I resync server and often It appear on it own then shut server down.
As I said and repeat, please help me if you can.I'll be very pleased.
Thank you my friends.
NOTE !
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Now I discovered something. Let me explain for my debug problem.
When I resync, you know You shoud be stuck in server and no way to run away while server paused. But When I try to walk away even if server still at the pause station, consol starts to show debug and many debug. The more I try walking, the more debug occurs in short.
How can I solve this ?
(This post was last modified: 04-01-2012 03:18 AM by Avatar.)
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04-01-2012 03:11 AM |
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