Debug Svn Build 56b - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Debug Svn Build 56b (/Thread-Debug-Svn-Build-56b) Pages: 1 2 |
Debug Svn Build 56b - Avatar - 04-01-2012 03:11 AM Hello Everyone, I have a problem and I want you to help me if you can of course. I also have a living shard , and also many players have a fun in my shard. The problem is that sometimes when I resync the server to update what I have changed in script files, DEBUG occur like below. I'm using 6x client and latest svn 56b build and Mul files, no uop stuff. DEBUG:__ thread (4964) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 4964 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 4964 | 1 | NetworkInput::processInput | +16 DEBUG:>> 4964 | 2 | NetworkInput::processData | +15 DEBUG:>> 4964 | 3 | NetworkInput::processData | +0 DEBUG:>> 4964 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 4964 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 4964 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 4964 | 7 | CClient::Event_Walking | +0 DEBUG:>> 4964 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 4964 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 4964 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 4964 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 4964 | 12 | CVerDataMul::FindVerDataBlock | +0 CRITICAL:Error Pri=2, Code=6(The handle is invalid.), Desc='CTileTerrainType.ReadInfo: TileData Seek', in CChar::CanMoveWalkTo() #1 "Check Valid Move" DEBUG:__ thread (4964) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 4964 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 4964 | 1 | NetworkInput::processInput | +16 DEBUG:>> 4964 | 2 | NetworkInput::processData | +16 DEBUG:>> 4964 | 3 | NetworkInput::processData | +0 DEBUG:>> 4964 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 4964 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 4964 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 4964 | 7 | CClient::Event_Walking | +0 DEBUG:>> 4964 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 4964 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 4964 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 4964 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 4964 | 12 | CVerDataMul::FindVerDataBlock | +0 CRITICAL:Error Pri=2, Code=6(The handle is invalid.), Desc='CTileTerrainType.ReadInfo: TileData Seek', in CChar::CanMoveWalkT Even I changed tiledata.mul and so and so forth and make many option in sphere.ini. I did whatever I thought. Anyway, I could not able to solve this, I'm so sorry, I want to say that, this fucking problem which makes me crazy when appears then Shut the server down immediately Sad. Please help me to do so. I cannot recognize well where the problem is , maybe you can guide me to solve this or even some problems are in Sphereserver. Why Not ? Right. I just said, I dont know why this happen all the time when I resync server and often It appear on it own then shut server down. As I said and repeat, please help me if you can.I'll be very pleased. Thank you my friends. NOTE ! ------- Now I discovered something. Let me explain for my debug problem. When I resync, you know You shoud be stuck in server and no way to run away while server paused. But When I try to walk away even if server still at the pause station, consol starts to show debug and many debug. The more I try walking, the more debug occurs in short. How can I solve this ? RE: Debug Svn Build 56b - ShiryuX - 04-01-2012 03:43 AM I answered your PM. Try that. RE: Debug Svn Build 56b - Avatar - 04-01-2012 04:28 AM Not Solved, If there is one ,except ShiryuX(He helps me with pm), who think another way to solve , please inform me by posting a message. Thank you. RE: Debug Svn Build 56b - ShiryuX - 04-01-2012 08:52 AM So, I have bad and good news for you... The good news is I can reproduce this bug in my computer. Just joking, I don't have bad news, fixed it. RE: Debug Svn Build 56b - Avatar - 04-01-2012 09:14 AM So, You fixed right ? How Can I ? Are you planing to fix it in next svn building ? Please let me to do so by pm or whateveryou like. Just make me happy please RE: Debug Svn Build 56b - ShiryuX - 04-01-2012 10:40 AM It is fixed in the SVN, get the next automatic build (April 2, 2012). RE: Debug Svn Build 56b - Avatar - 04-01-2012 06:24 PM OK, Thanks ShiryuX. I'll try that on April 2. RE: Debug Svn Build 56b - Avatar - 04-02-2012 08:30 AM Pfff, I'm so sorry that. But I forced sphere to get debug and while server being paused. I tried to throw item from players backpack and taking weapon or mounting on horse etc.Afterthat, I got this debug below DEBUG:__ thread (5376) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 5376 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 5376 | 1 | NetworkInput::processInput | +16 DEBUG:>> 5376 | 2 | NetworkInput::processData | +15 DEBUG:>> 5376 | 3 | NetworkInput::processData | +0 DEBUG:>> 5376 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 5376 | 5 | PacketItemDropReq::onReceive | +0 DEBUG:>> 5376 | 6 | CClient::Event_Item_Drop | +0 DEBUG:>> 5376 | 7 | CChar::CanTouch | +0 DEBUG:>> 5376 | 8 | CChar::CanSeeLOS | +0 DEBUG:>> 5376 | 9 | CWorld::GetHeightPoint | +0 DEBUG:>> 5376 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 5376 | 11 | CVerDataMul::FindVerDataBlock | +0 CRITICAL:Error Pri=2, Code=6(The handle is invalid.), Desc='CTileTerrainType.ReadInfo: TileData Seek', in SUB: NetworkInput::Message::ProcessMessage() DEBUG:3:Parsing Packet len=15 id=0x08 [2012/04/02 01:44:58] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 08 40 00 e5 fa 05 95 06 a1 00 00 ff ff ff ff .@............. Actually, the problem is not solved yet , as you can see Shiryux, why dont you just disable all packets coming from client while server paused ? RE: Debug Svn Build 56b - ShiryuX - 04-02-2012 10:15 AM Yep, that is the correct solution, though only moving caused that but seems not. RE: Debug Svn Build 56b - Avatar - 04-02-2012 03:40 PM Hahahaha , So Good Luck Then. I think you can take care of it right ? : |