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Worldspawn for Comminity Script pack?
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dagger4k
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Post: #14
RE: Worldspawn for Comminity Script pack?
I started to add some doors to a blanks server that i realised... there are alot of different doors Tongue n/nw, n/ne/ etc.

Also I think that we should do it so -- add all doors and signs. make a saved file. add all multi's and deco. make another saved file.
03-31-2012 06:50 PM
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RE: Worldspawn for Comminity Script pack? - dagger4k - 03-31-2012 06:50 PM

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