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Attacking bug threads O.o
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Lazarus 
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Posts: 352
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Joined: Jun 2012
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Hybris Ultima Online
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Attacking bug threads O.o
I get some errors when I attack with to another char and I move away from battle:
what can be?
I tried:
-With the normal scripts folder
-With another sphere.ini
-Without Player Events
I don't know what is it!
Last build of script pack and sphere (56c)
Code:
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:CRITICAL:"Access Violation" (0x26f3b), in CChar::Tick() #6 "timer expired"
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
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05-06-2014 12:49 PM |
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Attacking bug threads O.o - Lazarus - 05-06-2014 12:49 PM
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