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Attacking bug threads O.o - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Attacking bug threads O.o (/Thread-Attacking-bug-threads-O-o) Pages: 1 2 |
Attacking bug threads O.o - Lazarus - 05-06-2014 12:49 PM I get some errors when I attack with to another char and I move away from battle: what can be? I tried: -With the normal scripts folder -With another sphere.ini -Without Player Events I don't know what is it! Last build of script pack and sphere (56c) Code: 15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______ RE: Attacking bug threads O.o - Coruja - 05-06-2014 01:01 PM probably it's related to last ATTACKER.x changes, I'm getting exactly this same problem at each ~4sec, even on my test server with no players online I tried to debug this thing but I have no idea what it could be. If some dev need I can make some tests to find something Code: 23:56:CRITICAL:"Access Violation" (0x22dbb), in CChar::Tick() #6 "timer expired" RE: Attacking bug threads O.o - Lazarus - 05-06-2014 01:55 PM (05-06-2014 01:01 PM)Coruja Wrote: probably it's related to last ATTACKER.x changes, I'm getting exactly this same problem at each ~4sec, even on my test server with no players online So, we should wait for the next release and hope some dev's saw this :'( RE: Attacking bug threads O.o - Coruja - 05-06-2014 02:12 PM I think it was fixed on may 6 nightly build RE: Attacking bug threads O.o - Lazarus - 05-06-2014 02:32 PM (05-06-2014 02:12 PM)Coruja Wrote: I think it was fixed on may 6 nightly build I love you? ![]() How can I check my Rev Build of Scripts? ![]() RE: Attacking bug threads O.o - Coruja - 05-08-2014 01:27 AM just use .show serv.build or check the build date on nightly download page it's working fine here using latest build RE: Attacking bug threads O.o - Lazarus - 05-08-2014 02:55 AM (05-08-2014 01:27 AM)Coruja Wrote: just use .show serv.build Windows 7 64 bits - Last serv.build 1913 with default sphere folder and scripts (all default) with my own sphere.ini still have the errors. And the Scriptpack revisions viewer doesn't work http://scripts.spherecommunity.net/ How to replay the error: -a GM hitting a player with 29129193 dex and 12931903901 hits -when you're hitting the player, .invul 0 and .gm 0 (or before you start hitting, is the same) -hit some damage and then go away -sphereserver get's errors like hell. ![]() RE: Attacking bug threads O.o - kn4tseb - 05-12-2014 09:44 AM having same error with may 11th release 20:55:DEBUG:__ thread (6740) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:55:DEBUG:>> 6740 | 0 | NetworkManager::processAllInput | +0 20:55:DEBUG:>> 6740 | 1 | NetworkInput::processInput | +0 20:55:DEBUG:>> 6740 | 2 | NetworkInput::processData | +0 20:55:DEBUG:>> 6740 | 3 | NetworkInput::processData | +0 20:55:DEBUG:>> 6740 | 4 | NetworkInput::processGameClientData | +0 20:55:DEBUG:>> 6740 | 5 | PacketCreateHS::onReceive | +0 20:55:DEBUG:>> 6740 | 6 | PacketCreate::onReceive[1] | +0 20:55:DEBUG:>> 6740 | 7 | PacketCreate::doCreate | +0 20:55:DEBUG:>> 6740 | 8 | CClient::Setup_Start | +15 20:55:DEBUG:>> 6740 | 9 | CClient::addPlayerStart | +0 20:55:DEBUG:>> 6740 | 10 | CChar::Update | +0 20:55:DEBUG:>> 6740 | 11 | CClient::addReSync | +0 20:55:DEBUG:>> 6740 | 12 | CClient::addPlayerView | +0 20:55:DEBUG:>> 6740 | 13 | CClient::addPlayerSee | +0 20:55:DEBUG:>> 6740 | 14 | CClient::addChar | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:55:DEBUG:>> 6740 | 15 | PacketCharacter::PacketCharacter | +0 20:55:DEBUG:>> 6740 | 16 | CChar::Noto_GetFlag | +0 20:55:DEBUG:>> 6740 | 17 | CChar::NotoSave_GetValue | +0 20:55:CRITICAL:Exception, in CClient::addChar() 20:55:DEBUG:m_dirFace (03) 20:55:DEBUG:__ thread (6740) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:55:DEBUG:>> 6740 | 0 | NetworkManager::processAllInput | +0 20:55:DEBUG:>> 6740 | 1 | NetworkInput::processInput | +0 20:55:DEBUG:>> 6740 | 2 | NetworkInput::processData | +0 20:55:DEBUG:>> 6740 | 3 | NetworkInput::processData | +0 20:55:DEBUG:>> 6740 | 4 | NetworkInput::processGameClientData | +0 20:55:DEBUG:>> 6740 | 5 | PacketCreateHS::onReceive | +0 20:55:DEBUG:>> 6740 | 6 | PacketCreate::onReceive[1] | +0 20:55:DEBUG:>> 6740 | 7 | PacketCreate::doCreate | +0 20:55:DEBUG:>> 6740 | 8 | CClient::Setup_Start | +15 20:55:DEBUG:>> 6740 | 9 | CClient::addPlayerStart | +0 20:55:DEBUG:>> 6740 | 10 | CChar::Update | +0 20:55:DEBUG:>> 6740 | 11 | CClient::addChar | +125 <-- exception catch point (below is guessed and could be incorrect!) 20:55:DEBUG:>> 6740 | 12 | PacketCharacter::PacketCharacter | +0 20:55:DEBUG:>> 6740 | 13 | CChar::Noto_GetFlag | +0 20:55:DEBUG:>> 6740 | 14 | CChar::NotoSave_GetValue | +0 20:55:DEBUG:m_dirFace (03) 20:55:DEBUG:__ thread (6740) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:55:DEBUG:>> 6740 | 0 | NetworkManager::processAllInput | +0 20:55:DEBUG:>> 6740 | 1 | NetworkInput::processInput | +0 20:55:DEBUG:>> 6740 | 2 | NetworkInput::processData | +0 20:55:DEBUG:>> 6740 | 3 | NetworkInput::processData | +0 20:55:DEBUG:>> 6740 | 4 | NetworkInput::processGameClientData | +0 20:55:DEBUG:>> 6740 | 5 | PacketCreateHS::onReceive | +0 20:55:DEBUG:>> 6740 | 6 | PacketCreate::onReceive[1] | +0 20:55:DEBUG:>> 6740 | 7 | PacketCreate::doCreate | +0 20:55:DEBUG:>> 6740 | 8 | CClient::Setup_Start | +15 20:55:DEBUG:>> 6740 | 9 | CChar::Update | +172 20:55:DEBUG:>> 6740 | 10 | CClient::addChar | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:55:DEBUG:>> 6740 | 11 | PacketCharacter::PacketCharacter | +0 20:55:DEBUG:>> 6740 | 12 | CChar::Noto_GetFlag | +0 20:55:DEBUG:>> 6740 | 13 | CChar::NotoSave_GetValue | +0 20:55:DEBUG:m_dirFace (03) 20:55:DEBUG:__ thread (6740) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:55:DEBUG:>> 6740 | 0 | NetworkManager::processAllInput | +0 20:55:DEBUG:>> 6740 | 1 | NetworkInput::processInput | +0 20:55:DEBUG:>> 6740 | 2 | NetworkInput::processData | +0 20:55:DEBUG:>> 6740 | 3 | NetworkInput::processData | +0 20:55:DEBUG:>> 6740 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:55:DEBUG:>> 6740 | 5 | PacketMovementReq::onReceive | +0 20:55:DEBUG:>> 6740 | 6 | PacketMovementReq::doMovement | +0 20:55:DEBUG:>> 6740 | 7 | CClient::Event_Walking | +0 20:55:DEBUG:>> 6740 | 8 | CChar::UpdateMode | +0 20:55:DEBUG:>> 6740 | 9 | CClient::addCharMove | +0 20:55:DEBUG:>> 6740 | 10 | CClient::addCharMove | +0 20:55:DEBUG:>> 6740 | 11 | PacketCharacterMove::PacketCharacterMove | +0 20:55:DEBUG:>> 6740 | 12 | CChar::Noto_GetFlag | +0 20:55:DEBUG:>> 6740 | 13 | CChar::NotoSave_GetValue | +0 20:55:CRITICAL:Exception, in SUB: NetworkInput::Message::ProcessMessage() 20:55:DEBUG:1:Parsing Packet len=7 id=0x02 [2014/05/11 20:55:31] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 02 84 00 e5 95 8a e6 ....... RE: Attacking bug threads O.o - amonvangrell - 05-12-2014 02:02 PM I'm concern.... O.o" RE: Attacking bug threads O.o - kn4tseb - 05-12-2014 02:28 PM Just tried it with may 2 compilation and no errors are shown, everything seems to work fine with that build |