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Attacking bug threads O.o
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Lazarus
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Post: #1
Attacking bug threads O.o
I get some errors when I attack with to another char and I move away from battle:

what can be?
I tried:
-With the normal scripts folder
-With another sphere.ini
-Without Player Events

I don't know what is it!
Last build of script pack and sphere (56c)

Code:
15:26:DEBUG:__ thread (712) __ |  # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>>         712     |  0 |               CWorld::OnTick | +0
15:26:DEBUG:>>         712     |  1 |              CSector::OnTick | +0
15:26:DEBUG:>>         712     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>>         712     |  3 |            CChar::Skill_Done | +0
15:26:DEBUG:>>         712     |  4 |           CChar::Skill_Stage | +0
15:26:DEBUG:>>         712     |  5 |        CChar::Skill_Fighting | +0
15:26:DEBUG:>>         712     |  6 |          CChar::Fight_HitTry | +0
15:26:DEBUG:>>         712     |  7 |      CChar::Fight_AttackNext | +0
15:26:DEBUG:>>         712     |  8 |          CChar::Fight_Attack | +0
15:26:DEBUG:>>         712     |  9 |           CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ |  # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>>         712     |  0 |               CWorld::OnTick | +0
15:26:DEBUG:>>         712     |  1 |              CSector::OnTick | +0
15:26:DEBUG:>>         712     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>>         712     |  3 |            CChar::Skill_Done | +0
15:26:DEBUG:>>         712     |  4 |           CChar::Skill_Stage | +0
15:26:DEBUG:>>         712     |  5 |        CChar::Skill_Fighting | +0
15:26:DEBUG:>>         712     |  6 |          CChar::Fight_HitTry | +0
15:26:DEBUG:>>         712     |  7 |      CChar::Fight_AttackNext | +0
15:26:DEBUG:>>         712     |  8 |          CChar::Fight_Attack | +0
15:26:DEBUG:>>         712     |  9 |           CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ |  # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>>         712     |  0 |               CWorld::OnTick | +0
15:26:DEBUG:>>         712     |  1 |              CSector::OnTick | +0
15:26:DEBUG:>>         712     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>>         712     |  3 |            CChar::Skill_Done | +0
15:26:DEBUG:>>         712     |  4 |           CChar::Skill_Stage | +0
15:26:DEBUG:>>         712     |  5 |        CChar::Skill_Fighting | +0
15:26:DEBUG:>>         712     |  6 |          CChar::Fight_HitTry | +0
15:26:DEBUG:>>         712     |  7 |      CChar::Fight_AttackNext | +0
15:26:DEBUG:>>         712     |  8 |          CChar::Fight_Attack | +0
15:26:DEBUG:>>         712     |  9 |           CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ |  # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>>         712     |  0 |               CWorld::OnTick | +0
15:26:DEBUG:>>         712     |  1 |              CSector::OnTick | +0
15:26:DEBUG:>>         712     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>>         712     |  3 |            CChar::Skill_Done | +0
15:26:DEBUG:>>         712     |  4 |           CChar::Skill_Stage | +0
15:26:DEBUG:>>         712     |  5 |        CChar::Skill_Fighting | +0
15:26:DEBUG:>>         712     |  6 |          CChar::Fight_HitTry | +0
15:26:DEBUG:>>         712     |  7 |      CChar::Fight_AttackNext | +0
15:26:DEBUG:>>         712     |  8 |          CChar::Fight_Attack | +0
15:26:DEBUG:>>         712     |  9 |           CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ |  # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>>         712     |  0 |               CWorld::OnTick | +0
15:26:DEBUG:>>         712     |  1 |              CSector::OnTick | +0
15:26:DEBUG:>>         712     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>>         712     |  3 |            CChar::Skill_Done | +0
15:26:DEBUG:>>         712     |  4 |           CChar::Skill_Stage | +0
15:26:DEBUG:>>         712     |  5 |        CChar::Skill_Fighting | +0
15:26:DEBUG:>>         712     |  6 |          CChar::Fight_HitTry | +0
15:26:DEBUG:>>         712     |  7 |      CChar::Fight_AttackNext | +0
15:26:DEBUG:>>         712     |  8 |          CChar::Fight_Attack | +0
15:26:DEBUG:>>         712     |  9 |           CChar::Fight_Clear | +0
15:26:CRITICAL:"Access Violation" (0x26f3b), in CChar::Tick() #6 "timer expired"
15:26:DEBUG:__ thread (712) __ |  # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>>         712     |  0 |               CWorld::OnTick | +0
15:26:DEBUG:>>         712     |  1 |              CSector::OnTick | +0
15:26:DEBUG:>>         712     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>>         712     |  3 |            CChar::Skill_Done | +0
15:26:DEBUG:>>         712     |  4 |           CChar::Skill_Stage | +0
15:26:DEBUG:>>         712     |  5 |        CChar::Skill_Fighting | +0
15:26:DEBUG:>>         712     |  6 |          CChar::Fight_HitTry | +0
15:26:DEBUG:>>         712     |  7 |      CChar::Fight_AttackNext | +0
15:26:DEBUG:>>         712     |  8 |          CChar::Fight_Attack | +0
15:26:DEBUG:>>         712     |  9 |           CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ |  # | _____ function _____________ | ticks passed from previous function start ______

[Image: 2hy9q0y.png]
05-06-2014 12:49 PM
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Coruja
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Post: #2
RE: Attacking bug threads O.o
probably it's related to last ATTACKER.x changes, I'm getting exactly this same problem at each ~4sec, even on my test server with no players online
I tried to debug this thing but I have no idea what it could be. If some dev need I can make some tests to find something

Code:
23:56:CRITICAL:"Access Violation" (0x22dbb), in CChar::Tick() #6 "timer expired"
23:56:DEBUG:__ thread (12748) __ |  # | _____ function _____________ | ticks passed from previous function start ______
23:56:DEBUG:>>         12748     |  0 |               CWorld::OnTick | +0
23:56:DEBUG:>>         12748     |  1 |              CSector::OnTick | +15
23:56:DEBUG:>>         12748     |  2 |                CChar::OnTick | +16 <-- exception catch point (below is guessed and could be incorrect!)
23:56:DEBUG:>>         12748     |  3 |            CChar::Skill_Done | +0
23:56:DEBUG:>>         12748     |  4 |           CChar::Skill_Stage | +0
23:56:DEBUG:>>         12748     |  5 |        CChar::Skill_Fighting | +0
23:56:DEBUG:>>         12748     |  6 |          CChar::Fight_HitTry | +0
23:56:DEBUG:>>         12748     |  7 |      CChar::Fight_AttackNext | +0
23:56:DEBUG:>>         12748     |  8 |          CChar::Fight_Attack | +0
23:56:DEBUG:>>         12748     |  9 |           CChar::Fight_Clear | +0
05-06-2014 01:01 PM
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Lazarus
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Post: #3
RE: Attacking bug threads O.o
(05-06-2014 01:01 PM)Coruja Wrote:  probably it's related to last ATTACKER.x changes, I'm getting exactly this same problem at each ~4sec, even on my test server with no players online
I tried to debug this thing but I have no idea what it could be. If some dev need I can make some tests to find something

So, we should wait for the next release and hope some dev's saw this :'(

[Image: 2hy9q0y.png]
05-06-2014 01:55 PM
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Coruja
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Post: #4
RE: Attacking bug threads O.o
I think it was fixed on may 6 nightly build
05-06-2014 02:12 PM
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Lazarus
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Post: #5
RE: Attacking bug threads O.o
(05-06-2014 02:12 PM)Coruja Wrote:  I think it was fixed on may 6 nightly build

I love you? Big Grin

How can I check my Rev Build of Scripts? Shock

[Image: 2hy9q0y.png]
(This post was last modified: 05-06-2014 02:32 PM by Lazarus.)
05-06-2014 02:32 PM
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Coruja
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Post: #6
RE: Attacking bug threads O.o
just use .show serv.build
or check the build date on nightly download page

it's working fine here using latest build
05-08-2014 01:27 AM
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Lazarus
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Post: #7
RE: Attacking bug threads O.o
(05-08-2014 01:27 AM)Coruja Wrote:  just use .show serv.build
or check the build date on nightly download page

it's working fine here using latest build

Windows 7 64 bits - Last serv.build 1913 with default sphere folder and scripts (all default) with my own sphere.ini still have the errors.

And the Scriptpack revisions viewer doesn't work http://scripts.spherecommunity.net/

How to replay the error:
-a GM hitting a player with 29129193 dex and 12931903901 hits
-when you're hitting the player, .invul 0 and .gm 0 (or before you start hitting, is the same)
-hit some damage and then go away
-sphereserver get's errors like hell.


[Image: 8ca3a452b4f3c1f8480874570bd92ec3o.png]

[Image: 2hy9q0y.png]
(This post was last modified: 05-08-2014 03:02 AM by Lazarus.)
05-08-2014 02:55 AM
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kn4tseb
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Post: #8
RE: Attacking bug threads O.o
having same error with may 11th release

20:55:DEBUG:__ thread (6740) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:55:DEBUG:>> 6740 | 0 | NetworkManager::processAllInput | +0
20:55:DEBUG:>> 6740 | 1 | NetworkInput::processInput | +0
20:55:DEBUG:>> 6740 | 2 | NetworkInput::processData | +0
20:55:DEBUG:>> 6740 | 3 | NetworkInput::processData | +0
20:55:DEBUG:>> 6740 | 4 | NetworkInput::processGameClientData | +0
20:55:DEBUG:>> 6740 | 5 | PacketCreateHS::onReceive | +0
20:55:DEBUG:>> 6740 | 6 | PacketCreate::onReceive[1] | +0
20:55:DEBUG:>> 6740 | 7 | PacketCreate::doCreate | +0
20:55:DEBUG:>> 6740 | 8 | CClient::Setup_Start | +15
20:55:DEBUG:>> 6740 | 9 | CClient::addPlayerStart | +0
20:55:DEBUG:>> 6740 | 10 | CChar::Update | +0
20:55:DEBUG:>> 6740 | 11 | CClient::addReSync | +0
20:55:DEBUG:>> 6740 | 12 | CClient::addPlayerView | +0
20:55:DEBUG:>> 6740 | 13 | CClient::addPlayerSee | +0
20:55:DEBUG:>> 6740 | 14 | CClient::addChar | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:55:DEBUG:>> 6740 | 15 | PacketCharacter::PacketCharacter | +0
20:55:DEBUG:>> 6740 | 16 | CChar::Noto_GetFlag | +0
20:55:DEBUG:>> 6740 | 17 | CChar::NotoSave_GetValue | +0
20:55:CRITICAL:Exception, in CClient::addChar()
20:55:DEBUG:m_dirFace (03)
20:55:DEBUG:__ thread (6740) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:55:DEBUG:>> 6740 | 0 | NetworkManager::processAllInput | +0
20:55:DEBUG:>> 6740 | 1 | NetworkInput::processInput | +0
20:55:DEBUG:>> 6740 | 2 | NetworkInput::processData | +0
20:55:DEBUG:>> 6740 | 3 | NetworkInput::processData | +0
20:55:DEBUG:>> 6740 | 4 | NetworkInput::processGameClientData | +0
20:55:DEBUG:>> 6740 | 5 | PacketCreateHS::onReceive | +0
20:55:DEBUG:>> 6740 | 6 | PacketCreate::onReceive[1] | +0
20:55:DEBUG:>> 6740 | 7 | PacketCreate::doCreate | +0
20:55:DEBUG:>> 6740 | 8 | CClient::Setup_Start | +15
20:55:DEBUG:>> 6740 | 9 | CClient::addPlayerStart | +0
20:55:DEBUG:>> 6740 | 10 | CChar::Update | +0
20:55:DEBUG:>> 6740 | 11 | CClient::addChar | +125 <-- exception catch point (below is guessed and could be incorrect!)
20:55:DEBUG:>> 6740 | 12 | PacketCharacter::PacketCharacter | +0
20:55:DEBUG:>> 6740 | 13 | CChar::Noto_GetFlag | +0
20:55:DEBUG:>> 6740 | 14 | CChar::NotoSave_GetValue | +0
20:55:DEBUG:m_dirFace (03)
20:55:DEBUG:__ thread (6740) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:55:DEBUG:>> 6740 | 0 | NetworkManager::processAllInput | +0
20:55:DEBUG:>> 6740 | 1 | NetworkInput::processInput | +0
20:55:DEBUG:>> 6740 | 2 | NetworkInput::processData | +0
20:55:DEBUG:>> 6740 | 3 | NetworkInput::processData | +0
20:55:DEBUG:>> 6740 | 4 | NetworkInput::processGameClientData | +0
20:55:DEBUG:>> 6740 | 5 | PacketCreateHS::onReceive | +0
20:55:DEBUG:>> 6740 | 6 | PacketCreate::onReceive[1] | +0
20:55:DEBUG:>> 6740 | 7 | PacketCreate::doCreate | +0
20:55:DEBUG:>> 6740 | 8 | CClient::Setup_Start | +15
20:55:DEBUG:>> 6740 | 9 | CChar::Update | +172
20:55:DEBUG:>> 6740 | 10 | CClient::addChar | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:55:DEBUG:>> 6740 | 11 | PacketCharacter::PacketCharacter | +0
20:55:DEBUG:>> 6740 | 12 | CChar::Noto_GetFlag | +0
20:55:DEBUG:>> 6740 | 13 | CChar::NotoSave_GetValue | +0
20:55:DEBUG:m_dirFace (03)

20:55:DEBUG:__ thread (6740) __ | # | _____ function _____________ | ticks passed from previous function start ______
20:55:DEBUG:>> 6740 | 0 | NetworkManager::processAllInput | +0
20:55:DEBUG:>> 6740 | 1 | NetworkInput::processInput | +0
20:55:DEBUG:>> 6740 | 2 | NetworkInput::processData | +0
20:55:DEBUG:>> 6740 | 3 | NetworkInput::processData | +0
20:55:DEBUG:>> 6740 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
20:55:DEBUG:>> 6740 | 5 | PacketMovementReq::onReceive | +0
20:55:DEBUG:>> 6740 | 6 | PacketMovementReq::doMovement | +0
20:55:DEBUG:>> 6740 | 7 | CClient::Event_Walking | +0
20:55:DEBUG:>> 6740 | 8 | CChar::UpdateMode | +0
20:55:DEBUG:>> 6740 | 9 | CClient::addCharMove | +0
20:55:DEBUG:>> 6740 | 10 | CClient::addCharMove | +0
20:55:DEBUG:>> 6740 | 11 | PacketCharacterMove::PacketCharacterMove | +0
20:55:DEBUG:>> 6740 | 12 | CChar::Noto_GetFlag | +0
20:55:DEBUG:>> 6740 | 13 | CChar::NotoSave_GetValue | +0
20:55:CRITICAL:Exception, in SUB: NetworkInput::Message::ProcessMessage()
20:55:DEBUG:1:Parsing Packet len=7 id=0x02 [2014/05/11 20:55:31]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 02 84 00 e5 95 8a e6 .......
(This post was last modified: 05-12-2014 09:57 AM by kn4tseb.)
05-12-2014 09:44 AM
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amonvangrell
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Post: #9
RE: Attacking bug threads O.o
I'm concern.... O.o"
05-12-2014 02:02 PM
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kn4tseb
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Post: #10
RE: Attacking bug threads O.o
Just tried it with may 2 compilation and no errors are shown, everything seems to work fine with that build
05-12-2014 02:28 PM
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