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Attacking bug threads O.o
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Lazarus
Master
Posts: 352
Likes Given: 11
Likes Received: 7 in 6 posts
Joined: Jun 2012
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Hybris Ultima Online
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Attacking bug threads O.o
I get some errors when I attack with to another char and I move away from battle:
what can be?
I tried:
-With the normal scripts folder
-With another sphere.ini
-Without Player Events
I don't know what is it!
Last build of script pack and sphere (56c)
Code:
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:CRITICAL:"Access Violation" (0x26f3b), in CChar::Tick() #6 "timer expired"
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 712 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 712 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 712 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 712 | 3 | CChar::Skill_Done | +0
15:26:DEBUG:>> 712 | 4 | CChar::Skill_Stage | +0
15:26:DEBUG:>> 712 | 5 | CChar::Skill_Fighting | +0
15:26:DEBUG:>> 712 | 6 | CChar::Fight_HitTry | +0
15:26:DEBUG:>> 712 | 7 | CChar::Fight_AttackNext | +0
15:26:DEBUG:>> 712 | 8 | CChar::Fight_Attack | +0
15:26:DEBUG:>> 712 | 9 | CChar::Fight_Clear | +0
15:26:DEBUG:__ thread (712) __ | # | _____ function _____________ | ticks passed from previous function start ______
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05-06-2014 12:49 PM |
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Lazarus
Master
Posts: 352
Likes Given: 11
Likes Received: 7 in 6 posts
Joined: Jun 2012
Reputation: 1
Hybris Ultima Online
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RE: Attacking bug threads O.o
(05-08-2014 01:27 AM)Coruja Wrote: just use .show serv.build
or check the build date on nightly download page
it's working fine here using latest build
Windows 7 64 bits - Last serv.build 1913 with default sphere folder and scripts (all default) with my own sphere.ini still have the errors.
And the Scriptpack revisions viewer doesn't work http://scripts.spherecommunity.net/
How to replay the error:
-a GM hitting a player with 29129193 dex and 12931903901 hits
-when you're hitting the player, .invul 0 and .gm 0 (or before you start hitting, is the same)
-hit some damage and then go away
-sphereserver get's errors like hell.
(This post was last modified: 05-08-2014 03:02 AM by Lazarus.)
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05-08-2014 02:55 AM |
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