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SeeNewPlayer
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Draff
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Post: #10
RE: SeeNewPlayer
(03-28-2012 12:09 AM)sco Wrote:  You should do that with on=@NPCLookAtChar:

Code:
on=@NPCLookAtChar
if (<src.is_friend_of <uid>>)
   return 1
endif


Ofc you need to build a function "is_friend_of" checking if the player your mob looks at is a friend. The Mob won't look at them then and never attack.

build a function is easy.. thanks i will try it. But i need to a npc will move. According to sphere wiki, if i return 1 in trigger @npclookatchar A npc will freeze, because he can't look at another char.
http://wiki.sphere.torfo.org/index.php/@NPCLookAtChar
(This post was last modified: 03-28-2012 04:58 AM by Draff.)
03-28-2012 04:55 AM
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Messages In This Thread
SeeNewPlayer - Draff - 03-22-2012, 05:31 AM
RE: SeeNewPlayer - Valios - 03-22-2012, 08:28 AM
RE: SeeNewPlayer - Khaos - 03-22-2012, 10:02 AM
RE: SeeNewPlayer - Shaklaban - 03-22-2012, 02:10 PM
RE: SeeNewPlayer - Khaos - 03-24-2012, 07:43 AM
RE: SeeNewPlayer - Draff - 03-25-2012, 02:56 AM
RE: SeeNewPlayer - Khaos - 03-25-2012, 05:05 AM
RE: SeeNewPlayer - Draff - 03-27-2012, 09:56 PM
RE: SeeNewPlayer - sco - 03-28-2012, 12:09 AM
RE: SeeNewPlayer - Draff - 03-28-2012 04:55 AM
RE: SeeNewPlayer - Shaklaban - 03-28-2012, 05:24 AM
RE: SeeNewPlayer - Draff - 03-28-2012, 05:36 AM

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