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Weapon using mana + magic animation
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Coruja
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Dimension Shard

Post: #9
RE: Weapon using mana + magic animation
Quote:This type is used for archery weapons (bow or crossbow). It leverages the following properties:
  • MORE1L = Max hitpoints
  • MORE1H = Current hitpoints
  • MOREY = Attack bonus (percentage), but only if ATTR & attr_magic
  • TDATA1 = The sound effect the weapon makes when it shoots
  • TDATA2 = The required strength to wield the weapon
  • TDATA3 = ID of arrow item that will be fired (and must therefore be on the player's person)
  • TDATA4 = ID of the arrow animation (for bows it is usually i_arrow_x, for crossbows, i_xbow_x)
The following overrides can be set on a per item basis:
  • TAG.OVERRIDE.DAMAGETYPE = to override the types of damage this weapon does
  • TAG.OVERRIDE.SOUND_HIT = to override the sound this weapon makes when it hits
  • TAG.OVERRIDE.SOUND_MISS = to override the sound this weapon makes when it misses
  • TAG.OVERRIDE.AMMOTYPE = to override the type of ammo (TDATA3) this item uses
  • TAG.OVERRIDE.AMMOANIM = to override the ammo animation (TDATA4) this item uses
  • TAG.OVERRIDE.AMMOANIMHUE = to override the color of the ammo animation this item uses
http://wiki.sphere.torfo.org/index.php/TYPEDEF
03-08-2014 02:21 PM
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RE: Weapon using mana + magic animation - Coruja - 03-08-2014 02:21 PM

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