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Crafting Skills in last Builds.
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XuN
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Post: #7
RE: Crafting Skills in last Builds.
You have to set the CraftStrokeCnt in all the skills you want a different stroke amount, since each skill seems to have a random time and not a resource-based delay. If you don't, it can be up to 6 at the higher, but i'm changing it and this is what i'm doing with them:

Code:
Fixed amount of strokes to each crafting/gathering skill, they were random, now they have by default:
    -the amount of different resources needed to make the item for crafting.
    -Resource's needed skill / 120 (8 for an item with 100.0) - gatherer's skill / 333 (3 with 100 skill) - str / 50 ( 2 points with 100 str), with a result of 3 strokes for the hardest resouces to gather to a GM in the current skill with 100 str, and less for easier resources (or more advanced skill/stat).

For the Stroke's delay ... you can double the strokes amount and remove the sound in 1/2 strokes. Maybe I can take a look and add a local for this, won't be a bad addition.
02-22-2014 09:24 AM
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Messages In This Thread
Crafting Skills in last Builds. - XuN - 02-21-2014, 08:48 AM
RE: Crafting Skills in last Builds. - XuN - 02-21-2014, 05:50 PM
RE: Crafting Skills in last Builds. - XuN - 02-22-2014 09:24 AM
RE: Crafting Skills in last Builds. - XuN - 03-04-2014, 04:30 AM

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