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Ideas for Taxes
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Feeh
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Post: #36
RE: Ideas for Taxes
Sorry this is an old topic, but I had some ideas

In order to control the economy and remove the player's money, you can use two simplified real world economics variables

The first one, is the lack of natural resources. (ores/logs/reagents/any kind of resource)
Stanic's server has a lot of player farming ore/logs AFK. You can limit the amount of ore/logs by global amount. Ores/ingots should not be higher than a pre-determined limit, but you can not punish new players.
So, if a new player start mining, it can mine up to 10k ores without being affected by the resource limit, when the player reaches its cap, the gathering becomes limited by the total amount of ore, just like Bitcoin virtual limit. Skill gain should also not be punished, allow players to gain skill even when they fail on mining.

The second one and the dangerous one, inflation. The amount earned by all of your players, should be the same as total of spent/lose. The ratio between those numbers should dictate the price on your vendors. New players should not be affected by the price changes, until they money flow reach a specific cap (50k?)(progressive insertion to the inflated world should mask things) and they should not be able to help others players by it immunity to the inflation. Make it account-based, use the advantage of limited account by ip/player

You can use some math and control the economy with ease, Erf/log curve to limit the resource gain, virtual caps to not hardly punish the players.

Disable item repair and make them break, force your players to consume resources and spend money on random things, like lottery (as said).

Before putting this system to run, simulate its effects by using real variables. Our local journal (Folha/Folha SP) created a stocks simulator to allow people to use fake money and invest on fake (real-named)companies to see how they could have fared in the real world(using the same data from real world stocks). Do the same with your players, create a hidden virtual economy, log every money transaction, put the data in your simulator, adjust the variables then put it to run on your server. Then adjust the variables daily/weekly/monthly to not punish your players and not harm the economy. Just remember, is you that dictate the rules, the amount of resources and money, watch closely the system run, log every data. this is a rudimentary, small scale example of what economists do

As an old ex-staffer of this server, the economy was hyper-inflated due the easy skill/money rates. AFAIK, there was no deep study of how to revert this picture. That's why I'm proposing a real-economic approach.

If you're wondering, yes, this might have major repercussions during the install stage

---
Sorry for any typo, I am sleepy

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
(This post was last modified: 01-25-2014 01:04 PM by Feeh.)
01-25-2014 12:36 PM
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Messages In This Thread
Ideas for Taxes - Staff_Stanic - 09-19-2013, 11:43 PM
RE: Ideas for Taxes - RanXerox - 09-19-2013, 11:55 PM
RE: Ideas for Taxes - darksun84 - 09-20-2013, 12:16 AM
RE: Ideas for Taxes - Extreme - 09-20-2013, 12:48 AM
RE: Ideas for Taxes - Staff_Stanic - 09-20-2013, 01:00 AM
RE: Ideas for Taxes - Extreme - 09-20-2013, 01:42 AM
RE: Ideas for Taxes - Mordaunt - 09-20-2013, 01:50 AM
RE: Ideas for Taxes - RanXerox - 09-20-2013, 01:58 AM
RE: Ideas for Taxes - Mordaunt - 09-20-2013, 02:02 AM
RE: Ideas for Taxes - Staff_Stanic - 09-20-2013, 06:19 AM
RE: Ideas for Taxes - Extreme - 09-20-2013, 06:55 AM
RE: Ideas for Taxes - Mordaunt - 09-20-2013, 06:21 AM
RE: Ideas for Taxes - amonvangrell - 09-20-2013, 07:42 AM
RE: Ideas for Taxes - RanXerox - 09-20-2013, 07:52 AM
RE: Ideas for Taxes - Rattlehead - 09-20-2013, 09:18 AM
RE: Ideas for Taxes - Mordaunt - 09-20-2013, 10:10 AM
RE: Ideas for Taxes - Coruja - 09-20-2013, 02:33 PM
RE: Ideas for Taxes - Rattlehead - 09-20-2013, 03:21 PM
RE: Ideas for Taxes - Coruja - 09-23-2013, 12:19 PM
RE: Ideas for Taxes - darksun84 - 09-20-2013, 05:23 PM
RE: Ideas for Taxes - Mordaunt - 09-20-2013, 08:23 PM
RE: Ideas for Taxes - dagger4k - 09-20-2013, 10:49 PM
RE: Ideas for Taxes - Anarch Cassius - 09-21-2013, 06:41 PM
RE: Ideas for Taxes - JeBu - 09-22-2013, 06:56 AM
RE: Ideas for Taxes - Mordaunt - 09-22-2013, 08:26 AM
RE: Ideas for Taxes - darksun84 - 09-23-2013, 08:34 PM
RE: Ideas for Taxes - Mordaunt - 09-23-2013, 10:09 PM
RE: Ideas for Taxes - amonvangrell - 09-24-2013, 06:17 AM
RE: Ideas for Taxes - Mordaunt - 09-24-2013, 06:27 AM
RE: Ideas for Taxes - Rattlehead - 09-24-2013, 08:40 AM
RE: Ideas for Taxes - Alaric - 09-24-2013, 09:01 AM
RE: Ideas for Taxes - JeBu - 09-25-2013, 12:23 AM
RE: Ideas for Taxes - RanXerox - 10-10-2013, 01:52 PM
RE: Ideas for Taxes - Anarch Cassius - 10-11-2013, 07:19 AM
RE: Ideas for Taxes - Mordaunt - 10-11-2013, 07:55 AM
RE: Ideas for Taxes - Feeh - 01-25-2014 12:36 PM
RE: Ideas for Taxes - Mordaunt - 01-25-2014, 10:39 PM
RE: Ideas for Taxes - Feeh - 01-26-2014, 02:09 AM
RE: Ideas for Taxes - Mordaunt - 01-26-2014, 02:44 AM
RE: Ideas for Taxes - Feeh - 01-26-2014, 03:22 AM
RE: Ideas for Taxes - Anarch Cassius - 01-26-2014, 06:21 AM

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