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Separating animation and gump
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CptObvious
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Post: #3
RE: Separating animation and gump
Thanks for the reply.
Now let's make a step forward.
I already know how to manage mul files (uopatcher mostly), I also know there is a file (body and bodyconv.def) able to "call" another animation when the server asks for the original; so we can have more items using the same animation.
But that's not what I need, I need something similar but working on gumps so when the server wants a longsword this files takes the same animation of a broadsword (already existing) BUT calls a different gump.

Basically I want to create a bunch of different swords without creating an animation each.

And the question is not only if I can do that, but also how Tongue
03-23-2012 03:11 AM
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Messages In This Thread
Separating animation and gump - CptObvious - 03-22-2012, 07:29 AM
RE: Separating animation and gump - Khaos - 03-22-2012, 09:56 AM
RE: Separating animation and gump - CptObvious - 03-23-2012 03:11 AM
RE: Separating animation and gump - Khaos - 03-24-2012, 07:42 AM

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