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SeeNewPlayer
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Shaklaban
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Post: #4
RE: SeeNewPlayer
(03-22-2012 05:31 AM)Draff Wrote:  Hello, i have problem with the trigger SeeNewPlayer. I made dungeon with many npcs, but i have big differences between Z coordinates in a one room and the other room. So my npcs doesn't want to attack player even if they see him, but the trigger SeeNewPlayer probably doesn't start. I might that i can use some new triggers, but i scripting in a shard where play many players. Sometimes if I have the same problem, i can use event with i explore other npcs and tell to npc, Attack this! But I this dungeon is so many npcs, that I have lags with this event.

If you have any experience with this, you will reply please. Thanks and sorry for my English, I am from a small country, The Czech Republic.

If @npcseenewplayer doesn't fire for second time, you can use return 1 under @npcseenewplayer for the make npc forgot the player.

Also as i know when advanced los enabled for npcs, they are able to see and attack to the players which are on the different z levels.
03-22-2012 02:10 PM
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Messages In This Thread
SeeNewPlayer - Draff - 03-22-2012, 05:31 AM
RE: SeeNewPlayer - Valios - 03-22-2012, 08:28 AM
RE: SeeNewPlayer - Khaos - 03-22-2012, 10:02 AM
RE: SeeNewPlayer - Shaklaban - 03-22-2012 02:10 PM
RE: SeeNewPlayer - Khaos - 03-24-2012, 07:43 AM
RE: SeeNewPlayer - Draff - 03-25-2012, 02:56 AM
RE: SeeNewPlayer - Khaos - 03-25-2012, 05:05 AM
RE: SeeNewPlayer - Draff - 03-27-2012, 09:56 PM
RE: SeeNewPlayer - sco - 03-28-2012, 12:09 AM
RE: SeeNewPlayer - Draff - 03-28-2012, 04:55 AM
RE: SeeNewPlayer - Shaklaban - 03-28-2012, 05:24 AM
RE: SeeNewPlayer - Draff - 03-28-2012, 05:36 AM

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