Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sphere language and requirements
Author Message
Khaos
Master
**

Posts: 595
Likes Given: 166
Likes Received: 83 in 51 posts
Joined: Mar 2012
Reputation: 11



Post: #4
RE: Sphere language and requirements
If we stopped developing the source would most likely go open. But I don't see it being stopped. Open Source is always an option we look at on the table. Don't think it doesn't get re-discussed from time to time.

As for string usage; of course they can be more intense; but without spheres tag/local/vars you wouldn't have the customization you do have. Feeh is right; the most intense part is interpreting the scripts. That is the biggest resource hog honestly.

Yes, the code is outdated and would probably take a bigger team to redo the internals and make sure everything was working right. The worst part about the structure being outdated is hunting things down to fix or add. That is the biggest pain. The variables I added will be getting optimized for BOOL, VAL, and some as STRING. That is about it on that end.

Feeh is also right about C# it does have a ton of predefined classes. These things we generally have to define. The code is smoother than you think.

RunUO also is very generic and lacks the power we provide with the customization we offer with the internal triggers, custom code handling with our own script language (Which is not too off from the core in most cases). C++ is always a bigger project and demands a bit more with coding; but in my opinion it is way more powerful with control over defining your own classes and creating the functionality we do.

Community members used to tell people to go to RunUO for an AoS style server. That needs to stop though. I have recently been releasing AoS+ code in the script downloads sections. Which I optimize from time to time to quit losing those users.

Being a dev is more than the hard code. At least for me. I do community relations with you all, base scripts, hard code, then I work on community scripts to keep people interested.

I would love to spend a lot more time in the hard code lately. Reality is the community is damaged and dwindling. We get about 67 views a day average. This is bad to me. I figure if I bring enough out. Get the internals up to par with at least High Seas I can get to work on Enhanced Client. People don't realize how much is on our plates sometimes. Ben is trying to make saves faster by playing with different SQL versions (SQLLite currently is being tested) and working with code to possibly parse saves. Problem with parsing a MySQL save right now; it is super intense on the server. I thought about possibly trying to add more SQL handlers... but that again is another huge project (I am professional a web DEVELOPER (I don't care for pretty like a designer, I prefer functional; as I do in scripting and programming).

XuN was searching through some archives and asked me about something with it. The more I look at this outdated code we dug up... it might be the old POLLSERVER and REGISTERSERVER code. I am going to start playing with it soon and see what I can do with that and see if it is what I think it is. This would help the community some. Issue is; I have a ton on my plate already. So I am trying to get to everything one thing at a time.
(This post was last modified: 12-01-2013 01:39 PM by Khaos.)
12-01-2013 01:37 PM
Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes Khaos's post
Post Reply 


Messages In This Thread
Sphere language and requirements - Monty - 11-30-2013, 11:10 PM
RE: Sphere language and requirements - XuN - 12-01-2013, 12:39 AM
RE: Sphere language and requirements - Khaos - 12-01-2013 01:37 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)