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Question about OverSkillMultiply
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Archaaz
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Post: #1
Question about OverSkillMultiply
I am trying to implement a class system using SKILLCLASS. It seems fairly straightforward, but I have a question regarding this line in the Sphere.ini:

Quote:// When player skills/stats goes this times more than skillclass allowed, drop
// them to skill class level. Setting this to 0 disables the action.
OverSkillMultiply=2

Does this mean that if a I were to set a skill at 50.0 it multiplies the number by 2, thus the player could learn it up to 99.9, only resetting at 100.0? I doubt this is the case, as it would be rather impractical (though it seems so from the wording). Or is this the amount of points above the skill allowed before reset, thus learning up to 52.0 for a skill set at 50.0 would result in it being reset to 50? Or is it for a 0.2 increase? Also, when it says setting it to 0 disable s the function, does that mean that a character cannot learn more than the max set under SKILLCLASS?

Thanks in advance.
(This post was last modified: 09-09-2013 04:58 PM by Archaaz.)
09-09-2013 04:57 PM
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Question about OverSkillMultiply - Archaaz - 09-09-2013 04:57 PM

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