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Question about OverSkillMultiply - Printable Version

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Question about OverSkillMultiply - Archaaz - 09-09-2013 04:57 PM

I am trying to implement a class system using SKILLCLASS. It seems fairly straightforward, but I have a question regarding this line in the Sphere.ini:

Quote:// When player skills/stats goes this times more than skillclass allowed, drop
// them to skill class level. Setting this to 0 disables the action.
OverSkillMultiply=2

Does this mean that if a I were to set a skill at 50.0 it multiplies the number by 2, thus the player could learn it up to 99.9, only resetting at 100.0? I doubt this is the case, as it would be rather impractical (though it seems so from the wording). Or is this the amount of points above the skill allowed before reset, thus learning up to 52.0 for a skill set at 50.0 would result in it being reset to 50? Or is it for a 0.2 increase? Also, when it says setting it to 0 disable s the function, does that mean that a character cannot learn more than the max set under SKILLCLASS?

Thanks in advance.


RE: Question about OverSkillMultiply - darksun84 - 09-10-2013 02:05 AM

Yes it does the multiplication, while inserting 0 will allow the skill to not be resetted .

Anyway, I think that the point of this feature is to allow the use of items that increase skills (like mining gloves), without messing with the skillclass limit.

Example : Your mining is skill capped at 100.0 , you have 100.0 mining and you decide to wear mining gloves, so your mining skill goes up to to 110.0 .
Anyway, your mining cap is 100% so it will not be increased by macroing it.

I am not completely sure about this btw Tongue


RE: Question about OverSkillMultiply - Archaaz - 09-10-2013 02:45 AM

Ah thanks. I guess what I am wondering, if that is indeed the case, is how can I create a class system?

For example, say a particular SLILLCLASS has the following settings:

100.0 Skill A
50.0 Skill B
0.0 Skill C

Is OverSkillMultiply going to effect this, or will the SKILLCLASS override it?