(09-08-2013 12:52 AM)Extreme Wrote: My apologyze, is there a new version of Centred called Centred+ ?
Yes, already for several years =))))) CentrEd+ is independent fork of original CentrEd 0.6.1. In general it's much similar to original, but have big number of improvments and still is updating and developing... Original CentrEd is realy cool programm, but unfortanly development was stop many years ago, latest updates such 6.2 & 6.3 just small fixes for compatible with new clients...
The project was started at the end of 2010 as private fork for russian RP server. At first time it even wasn't fork, just small patch, that added support for HS clients (yea it was made even early than EA published HS Expansion). But then to make work easy and comfortable - new and new features and improvments where added, while client and server were fully translating to russian. And, at the end of 2012 was released first public version 0.7.6 where multilanguage support was added (at this moment last version translated to english, russian, spanish and italian, and any other translations are welcome)....
Just
one screen to see difference between CentrEd+ and original CentrEd.
(09-08-2013 01:17 AM)Archaaz Wrote: Are players able to decorate the interiors of their static homes?
It depends at you server and scipts. I don't know how in wphere it works but in RunUo house is just region, the main difference that for multies house regions are already created for each multy object, when for static houses you have to create your won for each building. Any way there are no different what is located in house region, plyers still be able to lock\secure items if he\she will be able to put them on the "ground".
(09-08-2013 01:17 AM)Archaaz Wrote: I was indeed thinking of the more garish "acid" colors I often see, the bright neons and such.
I hated them =) We called them "parrots coolors". I still don't understand who need random colors feature implemented in centred 0.6.2\0.6.3 =) Just some example of some good colors for getting new effects:
1st,
2nd,
3rd,
4th (thow the last is not very good color)
(09-08-2013 01:17 AM)Archaaz Wrote: The house that is 75% underground sounds quite interesting, adding basements and such.
It's rather hard to do, if you will try you understand about what I'm speaking. The problem is that UO engine can't correct cut tiles if they are partially underground...