pinku 
Journeyman

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Joined: Apr 2013
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RE: Regarding Time Online
(08-06-2013 02:44 AM)Mordaunt Wrote: If you're not wanting to carry any time from the previous session you could use ctag instead of tag, which is automatically removed when a player logs out, thus reducing memory usage for your server.
Thanks for the tip Mordaunt! They are always welcome.
(08-06-2013 03:19 AM)darksun84 Wrote: Pay attention to use timerf.
If the player logs out , timerf will still continue to run(while a timer item will stop), also you can't stop a timerf function without actually stopping all the timerf functions a player have! So you have to add some check for preventention(like checking if the player is online when the timerf finish)
Thanks for the tip, darksun!
I haven't tested TIMERF in this case yet, but I'm sure a timer item will not stop. o:
I know that because I have a script to stop the timer from a certain memory.
Or are you talking about something else? =P
(This post was last modified: 08-06-2013 04:03 AM by pinku.)
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08-06-2013 04:03 AM |
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