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t_aos_weapon?
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babazar
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Post: #1
t_aos_weapon?
where is this event kept? cant find it at all
07-30-2013 04:22 AM
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darksun84
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Post: #2
RE: t_aos_weapon?
It doesn't exist by default, it's a custom one.

Here is the list of custom typedef http://wiki.sphere.torfo.org/index.php/TYPEDEF
07-30-2013 04:25 AM
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babazar
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Post: #3
RE: t_aos_weapon?
sorted this

From Slayerweapons script

[TYPEDEF T_AOS_WEAPON]
ON=@ClientToolTip
SRC.ADDCLILOC <DEF.<TAG0.SLAYERGROUP>_CLILOC>
IF !(<ISEMPTY <TAG.SLAYERGROUP2>>)
SRC.ADDCLILOC <DEF.<TAG0.SLAYERGROUP2>_CLILOC>
ENDIF

ON=@Equip
SRC.TAG.SLAYERGROUP=<TAG0.SLAYERGROUP>
IF !(<ISEMPTY <TAG.SLAYERGROUP2>>)
SRC.TAG.SLAYERGROUP2=<TAG0.SLAYERGROUP2>
ENDIF

ON=@UnEquip
SRC.TAG.SLAYERGROUP=
SRC.TAG.SLAYERGROUP2=
08-12-2013 07:49 AM
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Coruja
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Dimension Shard

Post: #4
RE: t_aos_weapon?
and this is a custom script Big Grin
if you doesnt really use a slayer weapons system (like -this-) on your server, the best way is keep it without this code and remove t_aos_weapon from these items. It will keep your server clean. Or you can add the entire system of course, but probably will take you a lot of hard work to set the properties on all weapons
(This post was last modified: 08-12-2013 08:05 AM by Coruja.)
08-12-2013 08:04 AM
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babazar
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Post: #5
RE: t_aos_weapon?
Yeah, sorry i was searching through scripts and came across it, I would just like to show people my resolution for my issue.. But will be removing it lol
08-12-2013 09:19 AM
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