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t_aos_weapon? - Printable Version

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+-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d)
+--- Forum: Script Help (/Forum-Script-Help)
+--- Thread: t_aos_weapon? (/Thread-t-aos-weapon)



t_aos_weapon? - babazar - 07-30-2013 04:22 AM

where is this event kept? cant find it at all


RE: t_aos_weapon? - darksun84 - 07-30-2013 04:25 AM

It doesn't exist by default, it's a custom one.

Here is the list of custom typedef http://wiki.sphere.torfo.org/index.php/TYPEDEF


RE: t_aos_weapon? - babazar - 08-12-2013 07:49 AM

sorted this

From Slayerweapons script

[TYPEDEF T_AOS_WEAPON]
ON=@ClientToolTip
SRC.ADDCLILOC <DEF.<TAG0.SLAYERGROUP>_CLILOC>
IF !(<ISEMPTY <TAG.SLAYERGROUP2>>)
SRC.ADDCLILOC <DEF.<TAG0.SLAYERGROUP2>_CLILOC>
ENDIF

ON=@Equip
SRC.TAG.SLAYERGROUP=<TAG0.SLAYERGROUP>
IF !(<ISEMPTY <TAG.SLAYERGROUP2>>)
SRC.TAG.SLAYERGROUP2=<TAG0.SLAYERGROUP2>
ENDIF

ON=@UnEquip
SRC.TAG.SLAYERGROUP=
SRC.TAG.SLAYERGROUP2=


RE: t_aos_weapon? - Coruja - 08-12-2013 08:04 AM

and this is a custom script Big Grin
if you doesnt really use a slayer weapons system (like -this-) on your server, the best way is keep it without this code and remove t_aos_weapon from these items. It will keep your server clean. Or you can add the entire system of course, but probably will take you a lot of hard work to set the properties on all weapons


RE: t_aos_weapon? - babazar - 08-12-2013 09:19 AM

Yeah, sorry i was searching through scripts and came across it, I would just like to show people my resolution for my issue.. But will be removing it lol