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Change spell properties individually
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Coruja
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Dimension Shard

Post: #5
RE: Change spell properties individually
already tried some days ago but it doesnt work too
with magery 100.0% the ARGN2 return strange values like 700~900, to use this random value on another formula to define the real spell effect (how much dex the clumsy will decrease). But in this case the ARGN2 is completely useless since EFFECT on [spell 1] always override it

Code:
[SPELL 1]
...
EFFECT=10,15

ON=@Success //or @Effect
ARGN2=<R1000>
just try it and even changing the ARNG2 to 0 or 1000, the dex decreased is always a random value between 10~15
(This post was last modified: 07-13-2013 02:35 AM by Coruja.)
07-13-2013 02:32 AM
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RE: Change spell properties individually - Coruja - 07-13-2013 02:32 AM

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