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Change spell properties individually - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Change spell properties individually (/Thread-Change-spell-properties-individually) |
Change spell properties individually - Coruja - 07-11-2013 09:07 AM Code: [SPELL 1] it's something like this: Code: [SPELL 1] I'm asking this because the only way I found to do this is use a horrible workaround to change these variables globally like this: Code: [SPELL 1] ![]() EDIT: lol I posted this topic on wrong forum section, someone move it to "Sphere .56b > Script Help" plz RE: Change spell properties individually - Staff_Stanic - 07-11-2013 12:23 PM I think that you can use 'ARGN2' and 'ARGN3' to do what you want... Code: @Effect Also you can use the 'ARGN3' to change the "length of time it will take to cast the spell" on @Start Code: @Start Font: http://wiki.sphere.torfo.org/index.php/@Effect http://wiki.sphere.torfo.org/index.php/@Start_(Spell_Trigger) RE: Change spell properties individually - Coruja - 07-12-2013 12:44 PM ARGN2 on both trigger just change the spell power value that seems a random value based on magery, to later use this value on the unknown EFFECT formula to return the unknow value which I doesnt want to use and ARGN3 on @Start changes only the spell cast time not the spell effect duration RE: Change spell properties individually - admin phoenix - 07-12-2013 03:21 PM why not using ON=@Effect argn2=<eval (<SRC.MAGERY>*10)/100> or some other formular? I am using this for my whole spells. But my formular is a little bit complexer. I am using a function because I am also using resistance and some other effects ![]() RE: Change spell properties individually - Coruja - 07-13-2013 02:32 AM already tried some days ago but it doesnt work too with magery 100.0% the ARGN2 return strange values like 700~900, to use this random value on another formula to define the real spell effect (how much dex the clumsy will decrease). But in this case the ARGN2 is completely useless since EFFECT on [spell 1] always override it Code: [SPELL 1] RE: Change spell properties individually - darksun84 - 07-13-2013 02:40 AM According to my "tests"the "spell power" thing in argn2 just increase the chance to get the maximum value of the EFFECT field ![]() Or better, more your magery is high, more chance you'll get the maximum effect value |