Thread Rating:
- 0 Votes - 0 Average
- 1
- 2
- 3
- 4
- 5
remove boundaries, notices, towns
|
Author |
Message |
dagger4k
Journeyman
Posts: 194
Likes Given: 1
Likes Received: 12 in 12 posts
Joined: Mar 2012
Reputation: 0
|
RE: remove boundaries, notices, towns
Remove Arrive / Departure message from the server - located in the sphere.ini
Code:
// Show people joining/leaving the server. 0 disables, 2 enables staff only.
ArriveDepartMsg=1
I believe the "you have entered guard zone" was built into sphere / hardcoded so you cant remove it.. Only way would be to remove the guard zone.
To change the name of areas / rooms alter the names in sphere_map0.scp. this is also where you can change the area flags (make areas invul, guarded / unguarded etc)
(This post was last modified: 06-07-2012 07:35 PM by dagger4k.)
|
|
06-07-2012 07:35 PM |
|
|
Gil Amarth
Journeyman
Posts: 189
Likes Given: 2
Likes Received: 1 in 1 posts
Joined: May 2012
Reputation: 0
|
RE: remove boundaries, notices, towns
Go to "spheremsgs.scp", then go to the line with "msg_region_guards_1". Uncomment the line, and put "" instead of the message.
So when a player enter a town, sphere will only send a blank message who anybody could read.
It´s generally a good idea to see spheremsgs.scp to configure messages at you please.
To name a Town, you have to change names of the Areas, at "sphere_map0.scp" or whatever map you are working for.
|
|
06-07-2012 09:41 PM |
|
|
User(s) browsing this thread: 3 Guest(s)