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Defname calling
Author Message
rastrero
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Posts: 250
Likes Given: 41
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Joined: Jan 2016
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Post: #11
RE: Defname calling
[function isweapon]
if (type==t_weapon_sword)
elseif (type==t_weapon_fence)
elseif (type==t_weapon_mace_smith)
elseif (type==t_weapon_mace_crook)
elseif (type==t_weapon_mace_staff)
elseif (type==t_weapon_bow_run)
elseif (type==t_weapon_bow)
elseif (type==t_weapon_xbow)
else
return 0
endif
return <uid>

This function is bad anyway.
All weapon got damange values U have just to check the damage value, if exist its a weapon.

Anyway how darksun said. There is already the same function with same name on sphere.
09-01-2016 02:33 AM
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