Defname calling - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Defname calling (/Thread-Defname-calling) Pages: 1 2 |
Defname calling - Indiaret - 08-16-2016 01:00 PM Hi, How can i call some piece of defname ? It's possible ? Because there is my script and it returns "0" instead of "hello". [DIALOG d_settings TEXT] <f_make_text> [function f_make_text] local.test=<n_word> return "<local.test>" [DEFNAME settings] n_word "hello " I need it to my settings of shard (easy way to change and keep variables). Thank you. RE: Defname calling - Criminal - 08-16-2016 04:09 PM <DEF.n_word> RE: Defname calling - Indiaret - 08-16-2016 09:21 PM Thanks ... I lost a couple of hours why it doesnt work RE: Defname calling - Indiaret - 08-16-2016 10:56 PM One more question ... how can i get 'decimal number' from defname ? Because it automatically converting to hexadecimal. If i type 256, i got 100 hexa ... but i guess it can be problem later in another script, where i use this number. I have this : n_global_default[00] "100" and it returns 064. RE: Defname calling - pointhz - 08-16-2016 11:40 PM <eval <def.n_word>> RE: Defname calling - Indiaret - 08-17-2016 02:15 AM Yea it works, thank you . RE: Defname calling - n1ghtwish - 08-17-2016 06:42 PM or -- <dDEF.n_word> save a little space in your file RE: Defname calling - Indiaret - 08-19-2016 03:19 AM Well i have next problem .... I need a short script, which determinates that i have weapon(in 1 or second hand) and gives me tag with UID of the weapon. I have this, but this doesnt work. I dont know how to use if with layer - all variants with errors . Has somebody idea how to do it ? [function weapon_char] tag.weaponuid=0 if (<findlayer.1>) if(findlayer.1.isweapon) tag.weaponuid=<findlayer.1> endif endif if (<findlayer.2>) if(findlayer.2.isweapon) tag.weaponuid=<findlayer.2> endif endif [function isweapon] if (type==t_weapon_sword) elseif (type==t_weapon_fence) elseif (type==t_weapon_mace_smith) elseif (type==t_weapon_mace_crook) elseif (type==t_weapon_mace_staff) elseif (type==t_weapon_bow_run) elseif (type==t_weapon_bow) elseif (type==t_weapon_xbow) else return 0 endif return <uid> RE: Defname calling - darksun84 - 08-19-2016 04:44 AM First, you should rename your function because the isweapon function already exists, it's a built-in function that determines if an item is a weapon or not. ( http://wiki.sphere.torfo.org/index.php/Items ) Second, you can just use the <weapon> reference for returning the weapon's uid. ( http://wiki.sphere.torfo.org/index.php/Characters ) [FUNCTION weapon_char] if <weapon> tag.weaponuid = <weapon> endif RE: Defname calling - Indiaret - 08-19-2016 09:44 AM Nice ! thanks |