The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Some questions
Author Message
Artyk
Journeyman
*

Posts: 75
Likes Given: 43
Likes Received: 9 in 9 posts
Joined: Sep 2014
Reputation: 0



Post: #1
Some questions
Hi guys I've a couple of things to ask:
1) I see an errore in the weapons cliloc generated by reqstr (Error (TID) Token Out Of Range : 2 : 1116690) only if the str is less then the required, how can it be solved?
2) Missing a swing in combat doesn't trigger any @SkillFail, is it right this way? (in a older version i rember it was triggered)

I'm using 56c build 2413
(This post was last modified: 08-15-2015 03:56 AM by Artyk.)
08-15-2015 03:56 AM
Find all posts by this user Like Post Quote this message in a reply
azmanomer
Journeyman
*

Posts: 139
Likes Given: 4
Likes Received: 18 in 16 posts
Joined: Nov 2013
Reputation: 1



Post: #2
RE: Some questions
http://wiki.sphere.torfo.org/index.php/@HitMiss
for second question i dont have any idea Tongue
(This post was last modified: 08-15-2015 04:12 AM by azmanomer.)
08-15-2015 04:11 AM
Find all posts by this user Like Post Quote this message in a reply
Artyk
Journeyman
*

Posts: 75
Likes Given: 43
Likes Received: 9 in 9 posts
Joined: Sep 2014
Reputation: 0



Post: #3
RE: Some questions
Yeah i know the @HitMiss, but it should automatically trigger the fail for wrestling, swordmanship, whatever..? right?
(This post was last modified: 08-15-2015 04:15 AM by Artyk.)
08-15-2015 04:14 AM
Find all posts by this user Like Post Quote this message in a reply
azmanomer
Journeyman
*

Posts: 139
Likes Given: 4
Likes Received: 18 in 16 posts
Joined: Nov 2013
Reputation: 1



Post: #4
RE: Some questions
i dont agree you shouldnt look combat skill like other skills also its same think why do you care Tongue
08-15-2015 05:01 AM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #5
RE: Some questions
Yes it should fire @Fail / SkillFail i think, because @Success/SkillSuccess is fired when succesfully hit someone.

I noticed that it actually calls @SkillAbort / @Abort


@Abort / @SkillAbort is always called , no matter hit or miss . it's normal ?
(This post was last modified: 08-15-2015 05:16 AM by darksun84.)
08-15-2015 05:13 AM
Find all posts by this user Like Post Quote this message in a reply
Artyk
Journeyman
*

Posts: 75
Likes Given: 43
Likes Received: 9 in 9 posts
Joined: Sep 2014
Reputation: 0



Post: #6
RE: Some questions
The same is for @SkillUseQuick, it triggers only if hit is made, even if we have <argn3> that tells us if it's fail or success.

After darksun's statement I made some tests and found that on a miss it triggers:
@SkillAbort/@Abort for the skill concerning the current weapon

On an hit it triggers:
@SkillSuccess/@Success for the skill concerning the current weapon
@SkillUseQuick/@UseQuick for Tactics
@SkillAbort/@Abort for the skill concerning the current weapon

How should be the right behavior?
Waiting for a dev response Big Grin (I hope that the can answer for the cliloc error too Rolleyes )
(This post was last modified: 08-15-2015 05:15 PM by Artyk.)
08-15-2015 05:15 PM
Find all posts by this user Like Post Quote this message in a reply
Artyk
Journeyman
*

Posts: 75
Likes Given: 43
Likes Received: 9 in 9 posts
Joined: Sep 2014
Reputation: 0



Post: #7
RE: Some questions
*bump*
08-17-2015 11:57 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 2 Guest(s)